GVR Report cover 3D Animation Market Size, Share & Trends Report

3D Animation Market Size, Share & Trends Analysis Report By Technique, By Component (Hardware, Software, Services), By Deployment, By Organization Size, By End-use, By Region, And Segment Forecasts, 2024 - 2030

  • Report ID: GVR-2-68038-038-5
  • Number of Pages: 300
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2023
  • Industry: Technology

3D Animation Market Size & Trends

The global 3D animation market size was valued at USD 22.67 billion in 2023 and is expected to grow at a compound annual growth rate (CAGR) of 12.3% from 2023 to 2030. There has been a rise in the adaptation of visual effects (VFX) technology in movies and films. The viewers want realistic-looking images and films and want to experience new technologies that provide them with realistic images. Besides movies, there is also a rapid rise in demand for 3D mobile applications and games. Viewers' experience in gaming has led to this rise in demand for 3D technology. The advancement of 3D stereoscopic gaming with the help of 3D animation technology is a driving force of this industry as well.

U.S. 3D Animation market size and growth rate, 2023 - 2030

Emerging 4D and 5D technologies have become a driving force, due to which 3D animation technology is gaining value and recognition in all fields. Another constraint that cannot be ignored is the increase in the usage of 3D mapping tech for navigation and geospatial analysis. A vast market opportunity lies in medical procedures. Printing technology represents an excellent opportunity to help pharmaceutical companies develop precise medicines, allowing faster production of medical plants, and changing the way doctors and surgeons design procedures. The only threat that has to follow would be the threat of piracy.

The flexible and fast motion trend using all three-dimensional space within the frame has resurfaced and is ready for sports lessons. While the Olympics were held in Japan, many manga styles also have come with powerful movements and clever changes to 3D animation. The 2D vector graphic is popular too, varying between short and straightforward characters, adding color - but with a lot of expression either in the way the character moves towards their characters or other characters or facial expressions.

As the world moves forward with the idea of the future, more and more people are clinging to the VR concept and the ability to interact with the feeling of the 3D world, which is very different in their daily lives. A recent rise in demand of consumers for films to look more realistic and appealing has made the public embrace technology in the form of 3D Animation, and even though it is hard to create a movie like that, demand for better animation and technology has constantly been driving it to higher potential market growth in the last decade. The animation makes films look more realistic and authentic, even though it is all computer-generated.

The COVID-19 pandemic had a significant impact on the 3D animation market, bringing both challenges and opportunities. As lockdowns and social distancing measures became widespread, traditional production workflows faced disruptions, leading to delays in project timelines and the closure of physical studios. However, the demand for digital content surged during this period, driven by increased online activities and remote entertainment consumption. Animation studios rapidly adapted to the changing landscape, with a notable rise in the utilization of cloud-based collaboration tools and remote work solutions. The pandemic accelerated trends such as real-time 3D animation for virtual events, gaming, and interactive simulations. Moreover, the immersive nature of 3D animation found new relevance in the augmented reality (AR) and virtual reality (VR) space as people sought engaging experiences while restricted to their homes. On the other hand, economic uncertainties prompted some studios to reevaluate budgets and project scopes. Despite these challenges, the industry showcased resilience and innovation, harnessing technology to navigate the crisis and ultimately contributing to the evolution of the 3D animation market in response to the unique circumstances posed by the global health crisis.

Market Concentration & Characteristics

The 3D animation market growth stage is high, and the pace of the market growth is accelerating. This is primarily attributed to the continuous advancements in technology, software tools, and rendering techniques. The increasing demand for realism and creativity fuels a competitive environment, prompting studios and artists to explore innovative solutions. Besides, the integration of Artificial Intelligence (AI) and Machine Learning (ML) in animation processes further elevates the industry's innovative landscape.

3D Animation Market Concentration & Characteristics

The 3D animation market is also characterized by a high level of merger and acquisition (M&A) activities by the leading market players. Companies seek to leverage complementary strengths, expand their global footprint, and enhance technological capabilities. Key players are keen on acquiring innovative studios or technology firms to stay competitive and meet the growing demands of a diverse audience across various platforms, including film, gaming, and Virtual Reality (VR).

Regulations play a significant role in determining the 3D animation market, influencing both its creative and commercial aspects. Compliance with industry standards ensures the production of high-quality content while safeguarding intellectual property rights. Moreover, regulatory frameworks impact accessibility, copyright issues, and ethical considerations within the industry. Adapting to evolving regulations becomes imperative for industry players to navigate challenges and capitalize on emerging opportunities.

The threat of direct substitutes in the 3D animation market is low, owing to the specialized skills and advanced technology required in this field. High-quality 3D animation necessitates expertise in complex software and artistic creativity, creating a barrier to entry for potential substitutes. Additionally, the unique capabilities of 3D animation in industries such as film, gaming, and VR make it challenging for alternative solutions to replicate its impact.

End-user concentration is a significant factor in the 3D animation market, as a number of industry verticals like entertainment & gaming, and architecture & construction are actively engaging with 3D content. The rising demand for 3D animation tools offering a range of features for modeling, texturing, rigging, animation, and rendering create opportunities for companies that focus on evolving 3D animation solutions for these industries.

Technique Insights

The 3D modeling segment accounted for the largest revenue share of over 30.4% in 2022 and this dominance is anticipated to continue throughout the forecast period. 3D Modeling is the procedure of creating objects in 3D animation software. These objects are created based on previously designed or real-world visions and are used as 3D natural elements made. Animation is about movement, and expressing this movement will require a crippling of objects. The 3D modeling process creates a fully animated digital object, making it an essential function for animation and special 3D effects. With extra dimensions, 3D models can change viewers' views of what they are watching in seconds; also help designers and end-users see space requirements and improve drawing efficiency and accuracy.

The virtual effects (VFX) segment is projected to grow at the fastest CAGR from 2023 to 2030. The visual effect is a process in which images are created or manipulated outside the context of live shooting in film and video production. Integration of live-action video with other live images or CGI features to create realistic images with VFX. Special effects are abbreviated as SPFX, SFX, F / X, or FX easily with deceptive or visual tricks used in theater, video game, drama, film, and television industries to mimic events imagined in the form of a story or the visual world. During the rendering process, already done with a 3D model, rendering, animation, blurring, text message, VFX, and lighting are integrated and rendered with 2D (framed) still images.

Component Insights

The software segment accounted for the largest revenue share in 2022 and this dominance is anticipated to continue throughout the forecast period. This growth may be due to the software's ability to create visuals that appear realistic and tangible, as well as your essential need for 3D animation in movies and games. The section includes Software Development Kits (SDKs), integrated software solutions, and plug-ins. The widespread distribution of animated software in the gaming industry is expected to boost the category's growth. In addition, the deployment of simulation technology software by many companies in the marketing and advertising industry to gain a competitive advantage is expected to drive the need for software in the forecast period.

The hardware segment accounts for a significant revenue share in 2022. 3D animation combines the creation and editing of complex 2D and 3D images, putting many modern computers under pressure. Therefore, there is a need to equip particular hardware to further 3D animation. Furthermore, the increased penetration of technology into the education and training industry is projected to boost the services segment. The segment includes support and care, development and integration, consultation, certification, and product training services. The growing demand for professional game developers, animators, 3D models, and graphic designers is expected to further the segment's growth.

Deployment Insights

The on-premise segment accounted for the largest revenue share in 2022. Location storage depends on the company's data management or infrastructure, which provides greater data security and savings. Because of these benefits, many large businesses are using existing solutions. The combination of AI and 3D animation has made the simulation process easier. The widespread acceptance of VFX in the entertainment industry is expected to boost the 3D animation market growth. The program is preferred to display scenes that can be shot in real places by movie makers, game developers, and animators.

The on-demand segment is expected to record the highest CAGR from 2023 to 2030. This growth may be due to cartoon producers' rapid adoption of cloud technology. Improved cloud delivery features allow the server to process delivery automatically once the user has uploaded their creation. In addition, processes are completed in a short time in the most complex solutions, freeing up storage space. Many companies use cloud delivery technology as they are popular with end-users because of their services and time-saving benefits. However, the required delivery process faces challenges such as data transfer delays, security, and access to software, which technology providers are constantly investing in to overcome.

End-use Insights

The media and entertainment segment accounted for the largest revenue share in 2022 and is expected to maintain its dominance over the forecast period. The reason for significant growth is that most of today's films use 3D and CGI technology. Hollywood is now using 3D technology to create various costumes, props, and objects to make their movies more realistic. 3D modeling in construction provides a realistic view of a completed project by combining all the pieces. Rapid advances in simulation technology allow potential customers to experience a realistic experience and extensive viewing experience.

Global 3D Animation market share and size, 2023

The healthcare segment is anticipated for a significant CAGR from 2023 to 2030. The healthcare industry uses a wide range of sophisticated equipment and equipment in patient care, such as scanners, respirators, ventilators, blood purifiers, etc. Marketing all such tools becomes much easier with the 3D animation of machines. 3D animation works in almost impossible cases to explain in manuals. Soldiers can use 3D animation to train themselves in a variety of situations. The military can use it to enhance training, reskill soldiers, and defend our country. Soldiers can also use it for military purposes, and the government can also use it to train soldiers and train new students. Animation has many benefits, but 3D animation is better used for protection.

The manufacturing segment is expected to record the highest CAGR from 2023 to 2030. Industrial animation is the animation catering to an industrial machine or product and its specific method or range of motion. Its purpose is to define the operation of a product/equipment/ industrial components. The manufacturing industry and process industry all the processes such as oil and gas, chemicals, chemicals, packaging, and some others - use 3D animation to present and record equipment and methods. They explain concepts, simplifying the maintenance procedures and training of its operators. 3D animation and explanatory videos work better at showing all the chemical elements than the hard-to-understand manuals. When looking at 3D animation process images, the concepts are easy to understand. With 3D walkthrough animation as an example, it is possible to look at what is happening inside the plant or how the process works - fluid flows in rows.

Regional Insights

The North America region accounted for the largest revenue share of 37.2% in 2022. Despite the significant success of 3D animation in the form of anime in the country of Japan, the emergence of animation technology is far more potent than in the North America region. This could be attributed to the existence of a few key customers in the United States, such as Fox Studio, Disney, and Nickelodeon, as well as the widespread use of 3D animation technology and increasing R&D expenditure by regional industry leaders. At the same time, the formation of significant animation studios in the west and growing 3D animated game development promises substantial growth for the North America region. Moreover, the deployment of 3D animation in the healthcare industry to support medical students and practitioners in getting medical training is propelling the market growth.

3D Animation Market Trends, by Region, 2023 - 2030

The Asia Pacific region is expected to record the highest CAGR from 2023 to 2030. The region witnessing the fastest growth would be because the market receives increased investments from Japan, China, and South Korea, which remains a promising technology for the future. Europe is expected to see a dramatic increase in the use of simulation technology. This growth could be due to the growing demand for technology in the sports and entertainment sectors. The continued development of technology and the increasing popularity of cartoon content and graphics, especially in Germany, are driving the regional market.

Key 3D animation Companies:

  • Adobe
  • Autodesk, Inc.
  • Corel Corporation
  • Corus Entertainment Inc.
  • Deep Motion
  • Maxon Computer GmbH
  • NVIDIA Corporation
  • Side Effects Software Inc.
  • Spaceblock
  • Toon Boom Animation Inc.
  • Trimble Navigation Ltd.
  • Zco Corporation

Recent Developments

  • In November 2023, DeepMotion launched MotionGPT, an innovative tool leveraging Generative AI to convert text prompts into detailed 3D animations. MotionGPT streamlines animation creation, making 3D animation accessible to a broader range of creators and industries.

  • In December 2023, Spaceblock introduced an innovative series of 3D animation packs based on motion capture technology, on the Unreal Engine Marketplace. This collection is poised to transform virtual gaming and live performances by delivering unmatched realism and creativity to users.

  • In September 2023, Adobe launched AI and 3D features in both Adobe Premiere Pro and Adobe After Effects, accompanied by enhanced storage capacities within Frame.io. These AI-driven features automate laborious tasks, enabling video editors and motion designers to realize their creative vision swiftly.

  • In August 2023, NVIDIA introduced a major upgrade to its NVIDIA Omniverse platform, introducing new foundational applications and services. These additions are designed to empower developers and industrial enterprises in optimizing and improving their 3D pipelines with generative AI, and OpenUSD framework.

  • In August 2023, Pixar (The Walt Disney Company), Adobe, Apple Inc., Autodesk, Inc., and NVIDIA Corporation, in collaboration with the Joint Development Foundation (JDF), a member of the Linux Foundation, jointly announced the establishment of the Alliance for OpenUSD (AOUSD). This initiative aims to standardize the 3D ecosystem and enhance the capabilities of Open Universal Scene Description (OpenUSD).

3D Animation Market Report Scope

Report Attribute

Details

Market size value in 2023

USD 22.67 billion

Revenue forecast in 2030

USD 51.03 billion

Growth rate

CAGR of 12.3% from 2023 to 2030

Actual data

2018 - 2023

Forecast period

2024 - 2030

Quantitative units

Revenue in USD million/billion and CAGR from 2023 to 2030

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Segments covered

Technique, Component, Deployment, Organization Size, End-use Region

Regional scope

North America, Europe, Asia Pacific, Latin America, MEA

Country scope

U.S.; Canada; Germany; U.K.; France; Italy; China; Japan; India; South Korea; Australia; Brazil; Mexico; South Africa; Saudi Arabia

Key companies profiled

Autodesk, Inc.; Corel Corporation; Adobe

NVIDIA Corporation; Side Effects Software Inc.; Maxon Computer GmbH; Zco Corporation; Corus Entertainment Inc.; Toon Boom Animation Inc.; Trimble Navigation Ltd.; Deep Motion; Spaceblock

Customization scope

Free report customization (equivalent up to 8 analysts’ working days) with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

Avail customized purchase options to meet your exact research needs. Explore purchase options

Global 3D Animation Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global 3D animation market report based on technique, component, deployment, end-use, and region.        

  • Technique Outlook (Revenue, USD Million, 2018 - 2030)

    • 3D Modeling

    • Motion Graphics

    • 3D Rendering

    • Visual Effects (VFX)

  • Component Outlook (Revenue, USD Million, 2018 - 2030)

    • Hardware

    • Software

    • Services

      • Consulting

      • Support & Maintenance

      • Integration & Deployment

      • Education & Training

  • Deployment Outlook (Revenue, USD Million, 2018 - 2030)

    • On-Premise

    • On-Demand

  • Organization Size Outlook (Revenue, USD Million, 2018 - 2030)

    • Small and Medium-sized Enterprises (SMEs)

    • Large Enterprises
  • End-use Outlook (Revenue, USD Million, 2018 - 2030)

    • Entertainment & Gaming

    • Architecture & Construction

    • Education & Academics

    • Manufacturing

      • Automotive

      • Electronics

      • Others

    • Healthcare & Life Sciences

    • Government & Defense

    • Aerospace

    • Advertising and Marketing

    • Others   

  • Regional Outlook (Revenue, USD Million, 2018 - 2030)

    • North America

      • U.S.

      • Canada

    • Europe

      • Germany

      • U.K.

      • France

      • Italy

    • Asia Pacific

      • China

      • Japan

      • India

      • South Korea

      • Australia

    • Latin America

      • Brazil

      • Mexico

    • Middle East and Africa (MEA)

      • Saudi Arabia

      • South Africa

Frequently Asked Questions About This Report

Table of Contents

Chapter 1. 3D Animation Market: Methodology and Scope
                   1.1. Market Segmentation and Scope
                   1.2. Market Definitions
                   1.3. Research Methodology
                       1.3.1. Information Procurement
                       1.3.2. Information or Data Analysis
                       1.3.3. Market Formulation & Data Visualization
                       1.3.4. Data Validation & Publishing
                   1.4. Research Scope and Assumptions
                       1.4.1. List of Data Sources
Chapter 2. 3D Animation Market: Executive Summary
                   2.1. Market Outlook
                   2.2. Segment Outlook (1/2)
                   2.3. Segment Outlook (2/2)
                   2.4. Competitive Insights
Chapter 3. 3D Animation Market: Industry Outlook
                   3.1. Market Introduction/Lineage Outlook
                   3.2. Industry Value Chain Analysis
                   3.3. Market Dynamics
                       3.3.1. Market Drivers Analysis
                           3.3.1.1. Increasing adoption of visual effects in the media and entertainment industry
                           3.3.1.2. Growing use of 3D animation technology in segments other than media and entertainment
                           3.3.1.3. Increasing competitiveness in the virtual reality, artificial intelligence, and augmented reality fields
                       3.3.2. Market Restraints Analysis
                           3.3.2.1. Threat from privacy
                       3.3.3. Industry Opportunity Analysis
                   3.4. 3D Animation Market Analysis Tools
                       3.4.1. Porter’s Analysis
                           3.4.1.1. Bargaining power of the suppliers
                           3.4.1.2. Bargaining power of the buyers
                           3.4.1.3. Threats of substitution
                           3.4.1.4. Threats from new entrants
                           3.4.1.5. Competitive rivalry
                       3.4.2. PESTEL Analysis
                           3.4.2.1. Political landscape
                           3.4.2.2. Economic and Social landscape
                           3.4.2.3. Technological landscape
                           3.4.2.4. Environmental landscape
                           3.4.2.5. Legal landscape
Chapter 4. 3D Animation Market: Technique Estimates & Trend Analysis
                   4.1. Segment Dashboard
                   4.2. 3D Animation Market: Technique Movement Analysis, 2023 & 2030 (USD Million)
                   4.3. 3D Modeling
                       4.3.1. 3D Modeling Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   4.4. Motion Graphics
                       4.4.1. Motion Graphics Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   4.5. 3D Rendering
                       4.5.1. 3D Rendering Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   4.6. Visual Effects
                       4.6.1. Visual Effects (VFX) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 5. 3D Animation Market: Component Estimates & Trend Analysis
                   5.1. Segment Dashboard
                   5.2. 3D Animation Market: Component Movement Analysis, 2023 & 2030 (USD Million)
                   5.3. Hardware
                       5.3.1. Hardware Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   5.4. Software
                       5.4.1. Software Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   5.5. Services
                       5.5.1. Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       5.5.2. Consulting
                           5.5.2.1. Consulting Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       5.5.3. Support & Maintenance
                           5.5.3.1. Support & Maintenance Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       5.5.4. Integration & Deployment
                           5.5.4.1. Integration & Deployment Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       5.5.5. Education & Training
                           5.5.5.1. Education & Training Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 6. 3D Animation Market: Deployment Estimates & Trend Analysis
                   6.1. Segment Dashboard
                   6.2. 3D Animation Market: Deployment Movement Analysis, 2023 & 2030 (USD Million)
                   6.3. On-premise
                       6.3.1. On-premise Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   6.4. On-demand
                       6.4.1. On-demand Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 7. 3D Animation Market: Organization Size Estimates & Trend Analysis
                   7.1. Segment Dashboard
                   7.2. 3D Animation Market: Organization Size Movement Analysis, 2023 & 2030 (USD Million)
                   7.3. Small and Medium-sized Enterprises (SMEs)
                       7.3.1. Small and Medium-sized Enterprises (SMEs) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   7.4. Large Enterprises
                       7.4.1. Large Enterprises Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 8. 3D Animation Market: End-use Estimates & Trend Analysis
                   8.1. Segment Dashboard
                   8.2. 3D Animation Market: End-use Movement Analysis, 2023 & 2030 (USD Million)
                   8.3. Entertainment & Gaming
                       8.3.1. Entertainment & Gaming Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.4. Architecture & Construction
                       8.4.1. Architecture & Construction Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.5. Education & Academics
                       8.5.1. Education & Academics Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.6. Manufacturing
                       8.6.1. Manufacturing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       8.6.2. Automotive
                           8.6.2.1. Automotive Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       8.6.3. Electronics
                           8.6.3.1. Electronics Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                       8.6.4. Others
                           8.6.4.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.7. Healthcare & Life Sciences
                       8.7.1. Healthcare & Life Sciences Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.8. Government & Defense
                       8.8.1. Government & Defense Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.9. Aerospace
                       8.9.1. Aerospace Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.10. Advertising and Marketing
                       8.10.1. Advertising and Marketing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                   8.11. Others
                       8.11.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 9. 3D Animation Market: Regional Estimates & Trend Analysis
                   9.1. 3D Animation Market Share, By Region, 2023 & 2030, USD Million
                   9.2. North America
                       9.2.1. North America 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.2.2. U.S.
                           9.2.2.1. U.S. 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.2.3. Canada
                           9.2.3.1. Canada 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                   9.3. Europe
                       9.3.1. Europe 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.3.2. U.K.
                           9.3.2.1. U.K. 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.3.3. Germany
                           9.3.3.1. Germany 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.3.4. France
                           9.3.4.1. France 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.3.5. Italy
                           9.3.5.1. Italy 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                   9.4. Asia Pacific
                       9.4.1. Asia Pacific 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.4.2. China
                           9.4.2.1. China 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.4.3. Japan
                           9.4.3.1. Japan 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.4.4. India
                           9.4.4.1. India 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.4.5. South Korea
                           9.4.5.1. South Korea 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.4.6. Australia
                           9.4.6.1. Australia 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                   9.5. Latin America
                       9.5.1. Latin America 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.5.2. Brazil
                           9.5.2.1. Brazil 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.5.3. Mexico
                           9.5.3.1. Mexico 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                   9.6. Middle East and Africa
                       9.6.1. Middle East and Africa 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.6.2. Saudi Arabia
                           9.6.2.1. Saudi Arabia 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
                       9.6.3. South Africa
                           9.6.3.1. South Africa 3D Animation Market Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 10. Competitive Landscape
                   10.1. Recent Developments & Impact Analysis by Key Market Participants
                   10.2. Company Categorization
                   10.3. Company Market Positioning
                   10.4. Company Market Share Analysis
                   10.5. Company Heat Map Analysis
                   10.6. Strategy Mapping
                       10.6.1. Expansion
                       10.6.2. Mergers & Acquisition
                       10.6.3. Partnerships & Collaborations
                       10.6.4. New Product Launches
                       10.6.5. Research And Development
                   10.7. Company Profiles
                       10.7.1. Adobe
                           10.7.1.1. Participant’s Overview
                           10.7.1.2. Financial Performance
                           10.7.1.3. Product Benchmarking
                           10.7.1.4. Recent Developments
                       10.7.2. Autodesk, Inc.
                           10.7.2.1. Participant’s Overview
                           10.7.2.2. Financial Performance
                           10.7.2.3. Product Benchmarking
                           10.7.2.4. Recent Developments
                       10.7.3. Corel Corporation
                           10.7.3.1. Participant’s Overview
                           10.7.3.2. Financial Performance
                           10.7.3.3. Product Benchmarking
                           10.7.3.4. Recent Developments
                       10.7.4. Corus Entertainment Inc.
                           10.7.4.1. Participant’s Overview
                           10.7.4.2. Financial Performance
                           10.7.4.3. Product Benchmarking
                           10.7.4.4. Recent Developments
                       10.7.5. Deep Motion
                           10.7.5.1. Participant’s Overview
                           10.7.5.2. Financial Performance
                           10.7.5.3. Product Benchmarking
                           10.7.5.4. Recent Developments
                       10.7.6. Maxon Computer GmbH
                           10.7.6.1. Participant’s Overview
                           10.7.6.2. Financial Performance
                           10.7.6.3. Product Benchmarking
                           10.7.6.4. Recent Developments
                       10.7.7. NVIDIA Corporation
                           10.7.7.1. Participant’s Overview
                           10.7.7.2. Financial Performance
                           10.7.7.3. Product Benchmarking
                           10.7.7.4. Recent Developments
                       10.7.8. Side Effects Software Inc.
                           10.7.8.1. Participant’s Overview
                           10.7.8.2. Financial Performance
                           10.7.8.3. Product Benchmarking
                           10.7.8.4. Recent Developments
                       10.7.9. Spaceblock
                           10.7.9.1. Participant’s Overview
                           10.7.9.2. Financial Performance
                           10.7.9.3. Product Benchmarking
                           10.7.9.4. Recent Developments
                       10.7.10. Toon Boom Animation Inc.
                           10.7.10.1. Participant’s Overview
                           10.7.10.2. Financial Performance
                           10.7.10.3. Product Benchmarking
                           10.7.10.4. Recent Developments
                       10.7.11. Trimble Navigation Ltd.
                           10.7.11.1. Participant’s Overview
                           10.7.11.2. Financial Performance
                           10.7.11.3. Product Benchmarking
                           10.7.11.4. Recent Developments
                       10.7.12. Zco Corporation
                           10.7.12.1. Participant’s Overview
                           10.7.12.2. Financial Performance
                           10.7.12.3. Product Benchmarking
                           10.7.12.4. Recent Developments


List of Tables

Table 1 3D animation - industry snapshot & key buying criteria, 2018 - 2030
Table 2 Global 3D animation market, 2018 - 2030 (USD Million)
Table 3 Global 3D animation market estimates and forecasts by technique, 2018 - 2030 (USD Million)
Table 4 Global 3D animation market estimates and forecasts by component, 2018 - 2030 (USD Million)
Table 5 Global 3D animation market estimates and forecasts by deployment, 2018 - 2030 (USD Million)
Table 6 Global 3D animation market estimates and forecasts by organization size, 2018 - 2030 (USD Million)
Table 7 Global 3D animation market estimates and forecasts by end-use, 2018 - 2030 (USD Million)
Table 8 Global 3D animation market estimates and forecasts by region, 2018 - 2030 (USD Million)
Table 9 3D animation market - key market driver impact
Table 10 3D animation market - key market restraint impact
Table 11 Global 3D animation market, (USD Million), 2018 - 2030
Table 12 Global 3D Modeling market by region, 2018 - 2030 (USD Million)
Table 13 Global motion graphics market by region, 2018 - 2030 (USD Million)
Table 14 Global 3D rendering market by region, 2018 - 2030 (USD Million)
Table 15 Global visual effects (VFX) market by region, 2018 - 2030 (USD Million)
Table 16 Global hardware market by region, 2018 - 2030 (USD Million)
Table 17 Global software market by region, 2018 - 2030 (USD Million)
Table 18 Global service market by region, 2018 - 2030 (USD Million)
Table 19 Global on-premise market by region, 2018 - 2030 (USD Million)
Table 20 Global on-demand market by region, 2018 - 2030 (USD Million)
Table 21 Global small and medium-sized enterprises (SMEs) market by region, 2018 - 2030 (USD Million)
Table 22 Global large enterprises market by region, 2018 - 2030 (USD Million)
Table 23 Global entertainment & gaming market by region, 2018 - 2030 (USD Million)
Table 24 Global architecture & construction market by region, 2018 - 2030 (USD Million)
Table 25 Global education & academics market by region, 2018 - 2030 (USD Million)
Table 26 Global manufacturing market by region, 2018 - 2030 (USD Million)
Table 27 Global healthcare & life sciences market by region, 2018 - 2030 (USD Million)
Table 28 Global government & defense market by region, 2018 - 2030 (USD Million)
Table 29 Global aerospace market by region, 2018 - 2030 (USD Million)
Table 30 Global advertising and marketing market by region, 2018 - 2030 (USD Million)
Table 31 Global other end-use market by region, 2018 - 2030 (USD Million)
Table 32 North America 3D animation market by technique, 2018 - 2030 (USD Million)
Table 33 North America 3D animation market by component, 2018 - 2030 (USD Million)
Table 34 North America 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 35 North America 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 36 North America 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 37 U.S. 3D animation market by technique, 2018 - 2030 (USD Million)
Table 38 U.S. 3D animation market by component, 2018 - 2030 (USD Million)
Table 39 U.S. 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 40 U.S. 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 41 U.S. 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 42 Canada 3D animation market by technique, 2018 - 2030 (USD Million)
Table 43 Canada 3D animation market by component, 2018 - 2030 (USD Million)
Table 44 Canada 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 45 Canada 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 46 Canada 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 47 Europe 3D animation market by technique, 2018 - 2030 (USD Million)
Table 48 Europe 3D animation market by component, 2018 - 2030 (USD Million)
Table 49 Europe 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 50 Europe 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 51 Europe 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 52 Germany 3D animation market by technique, 2018 - 2030 (USD Million)
Table 53 Germany 3D animation market by component, 2018 - 2030 (USD Million)
Table 54 Germany 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 55 Germany 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 56 Germany 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 57 U.K. 3D animation market by technique, 2018 - 2030 (USD Million)
Table 58 U.K. 3D animation market by component, 2018 - 2030 (USD Million)
Table 59 U.K. 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 60 U.K. 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 61 U.K. 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 62 France 3D animation market by technique, 2018 - 2030 (USD Million)
Table 63 France 3D animation market by component, 2018 - 2030 (USD Million)
Table 64 France 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 65 France 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 66 France 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 67 Italy 3D animation market by technique, 2018 - 2030 (USD Million)
Table 68 Italy 3D animation market by component, 2018 - 2030 (USD Million)
Table 69 Italy 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 70 Italy 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 71 Italy 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 72 Asia Pacific 3D animation market by technique, 2018 - 2030 (USD Million)
Table 73 Asia Pacific 3D animation market by component, 2018 - 2030 (USD Million)
Table 74 Asia Pacific 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 75 Asia Pacific 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 76 Asia Pacific 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 77 Australia 3D animation market by technique, 2018 - 2030 (USD Million)
Table 78 Australia 3D animation market by component, 2018 - 2030 (USD Million)
Table 79 Australia 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 80 Australia 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 81 Australia 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 82 China 3D animation market by technique, 2018 - 2030 (USD Million)
Table 83 China 3D animation market by component, 2018 - 2030 (USD Million)
Table 84 China 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 85 China 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 86 China 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 87 India 3D animation market by technique, 2018 - 2030 (USD Million)
Table 88 India 3D animation market by component, 2018 - 2030 (USD Million)
Table 89 India 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 90 India 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 91 India 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 92 Japan 3D animation market by technique, 2018 - 2030 (USD Million)
Table 93 Japan 3D animation market by component, 2018 - 2030 (USD Million)
Table 94 Japan 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 95 Japan 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 96 Japan 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 97 South Korea 3D animation market by technique, 2018 - 2030 (USD Million)
Table 98 South Korea 3D animation market by component, 2018 - 2030 (USD Million)
Table 99 South Korea 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 100 South Korea 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 101 South Korea 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 102 Latin America 3D animation market by technique, 2018 - 2030 (USD Million)
Table 103 Latin America 3D animation market by component, 2018 - 2030 (USD Million)
Table 104 Latin America 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 105 Latin America 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 106 Latin America 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 107 Brazil 3D animation market by technique, 2018 - 2030 (USD Million)
Table 108 Brazil 3D animation market by component, 2018 - 2030 (USD Million)
Table 109 Brazil 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 110 Brazil 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 111 Brazil 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 112 Mexico 3D animation market by technique, 2018 - 2030 (USD Million)
Table 113 Mexico 3D animation market by component, 2018 - 2030 (USD Million)
Table 114 Mexico 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 115 Mexico 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 116 Mexico 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 117 Middle East & Africa 3D animation market by technique, 2018 - 2030 (USD Million)
Table 118 Middle East & Africa 3D animation market by component, 2018 - 2030 (USD Million)
Table 119 Middle East & Africa 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 120 Middle East & Africa 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 121 Middle East & Africa 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 122 Saudi Arabia 3D animation market by technique, 2018 - 2030 (USD Million)
Table 123 Saudi Arabia 3D animation market by component, 2018 - 2030 (USD Million)
Table 124 Saudi Arabia 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 125 Saudi Arabia 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 126 Saudi Arabia 3D animation market by end-use, 2018 - 2030 (USD Million)
Table 127 South Africa 3D animation market by technique, 2018 - 2030 (USD Million)
Table 128 South Africa 3D animation market by component, 2018 - 2030 (USD Million)
Table 129 South Africa 3D animation market by deployment, 2018 - 2030 (USD Million)
Table 130 South Africa 3D animation market by organization size, 2018 - 2030 (USD Million)
Table 131 South Africa 3D animation market by end-use, 2018 - 2030 (USD Million)


List of Figures

Fig. 1 Market segmentation & scope
Fig. 2 3D animation market size and growth prospects (USD Million)
Fig. 3 3D animation market - value chain analysis
Fig. 4 Market dynamics
Fig. 5 Key opportunities prioritized
Fig. 6 Porter’s five forces analysis
Fig. 7 3D animation - PEST analysis
Fig. 8 3D animation market - Technique outlook key takeaways
Fig. 9 3D animation market: technique type movement analysis
Fig. 10 Global 3D modeling market, 2018 - 2030 (USD Million)
Fig. 11 Global motion graphics market, 2018 - 2030 (USD Million)
Fig. 12 Global 3D rendering market, 2018 - 2030 (USD Million)
Fig. 13 Global visual effects (VFX) market, 2018 - 2030 (USD Million)
Fig. 14 3D animation market - Component outlook key takeaways
Fig. 15 3D animation market: component type movement analysis
Fig. 16 Global hardware market, 2018 - 2030 (USD Million)
Fig. 17 Global software market, 2018 - 2030 (USD Million)
Fig. 18 Global service market, 2018 - 2030 (USD Million)
Fig. 19 Global consulting market, 2018 - 2030 (USD Million)
Fig. 20 Global support & maintenance market, 2018 - 2030 (USD Million)
Fig. 21 Global integration & deployment market, 2018 - 2030 (USD Million)
Fig. 22 Global education & training market, 2018 - 2030 (USD Million)
Fig. 23 3D animation market - Deployment outlook key takeaways
Fig. 24 3D animation market: deployment type movement analysis
Fig. 25 Global on-premise market, 2018 - 2030 (USD Million)
Fig. 26 Global on-demand market, 2018 - 2030 (USD Million)
Fig. 27 3D animation market - Organization Size outlook key takeaways
Fig. 28 3D animation market: Organization size movement analysis
Fig. 29 Global small and medium-sized enterprises (SMEs) market, 2018 - 2030 (USD Million)
Fig. 30 Global large enterprises market, 2018 - 2030 (USD Million)
Fig. 31 3D animation market - End-use outlook key takeaways
Fig. 32 3D animation market: end-use type movement analysis
Fig. 33 Global entertainment & gaming market, 2018 - 2030 (USD Million)
Fig. 34 Global architecture & construction market, 2018 - 2030 (USD Million)
Fig. 35 Global education & academics market, 2018 - 2030 (USD Million)
Fig. 36 Global manufacturing market, 2018 - 2030 (USD Million)
Fig. 37 Global automotive market, 2018 - 2030 (USD Million)
Fig. 38 Global electronics market, 2018 - 2030 (USD Million)
Fig. 39 Global others market, 2018 - 2030 (USD Million)
Fig. 40 Global healthcare & life sciences market, 2018 - 2030 (USD Million)
Fig. 41 Global government & defense market, 2018 - 2030 (USD Million)
Fig. 42 Global aerospace market, 2018 - 2030 (USD Million)
Fig. 43 Global advertising and marketing market, 2018 - 2030 (USD Million)
Fig. 44 Global other end-use market, 2018 - 2030 (USD Million)
Fig. 45 Regional marketplace: Key takeaways
Fig. 46 Regional outlook, 2023 & 2030
Fig. 47 North America 3D animation market: key takeaways
Fig. 48 North America 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 49 North America 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 50 North America 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 51 North America 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 52 North America 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 53 U.S. 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 54 U.S. 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 55 U.S. 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 56 U.S. 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 57 U.S. 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 58 Canada 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 59 Canada 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 60 Canada 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 61 Canada 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 62 Canada 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 63 Europe 3D animation market: Key takeaways
Fig. 64 Europe 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 65 Europe 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 66 Europe 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 67 Europe 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 68 Europe 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 69 Germany 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 70 Germany 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 71 Germany 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 72 Germany 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 73 Germany 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 74 U.K. 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 75 U.K. 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 76 U.K. 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 77 U.K. 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 78 U.K. 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 79 France 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 80 France 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 81 France 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 82 France 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 83 France 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 84 Italy 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 85 Italy 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 86 Italy 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 87 Italy 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 88 Italy 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 89 Asia Pacific 3D animation market: Key takeaways
Fig. 90 Asia Pacific 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 91 Asia Pacific 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 92 Asia Pacific 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 93 Asia Pacific 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 94 Asia Pacific 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 95 Australia 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 96 Australia 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 97 Australia 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 98 Australia 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 99 Australia 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 100 China 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 101 China 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 102 China 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 103 China 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 104 China 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 105 India 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 106 India 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 107 India 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 108 India 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 109 India 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 110 Japan 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 111 Japan 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 112 Japan 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 113 Japan 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 114 Japan 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 115 South Korea 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 116 South Korea 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 117 South Korea 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 118 South Korea 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 119 South Korea 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 120 Latin America 3D animation market: Key takeaways
Fig. 121 Latin America 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 122 Latin America 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 123 Latin America 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 124 Latin America 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 125 Latin America 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 126 Brazil 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 127 Brazil 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 128 Brazil 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 129 Brazil 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 130 Brazil 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 131 Mexico 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 132 Mexico 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 133 Mexico 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 134 Mexico 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 135 Mexico 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 136 Middle East & Africa: Key takeaways
Fig. 137 Middle East & Africa 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 138 Middle East & Africa 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 139 Middle East & Africa 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 140 Middle East & Africa 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 141 Middle East & Africa 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 142 Saudi Arabia 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 143 Saudi Arabia 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 144 Saudi Arabia 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 145 Saudi Arabia 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 146 Saudi Arabia 3D animation market by end-use, 2018 - 2030 (USD Million)
Fig. 147 South Africa 3D animation market by technique, 2018 - 2030 (USD Million)
Fig. 148 South Africa 3D animation market by component, 2018 - 2030 (USD Million)
Fig. 149 South Africa 3D animation market by deployment, 2018 - 2030 (USD Million)
Fig. 150 South Africa 3D animation market by organization size, 2018 - 2030 (USD Million)
Fig. 151 South Africa 3D animation market by end-use, 2018 - 2030 (USD Million)

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Market Segmentation

  • Smart Glass Technique Outlook (Revenue, USD Million, 2018 - 2030)
    • 3D Modeling
    • Motion Graphics
    • 3D Rendering
    • Visual Effects (VFX)
  • Smart Glass Component Outlook (Revenue, USD Million, 2018 - 2030)
    • Hardware
    • Software
    • Services
      • Consulting
      • Support & Maintenance
      • Integration & Deployment
      • Education & Training
  • Smart Glass Deployment Outlook (Revenue, USD Million, 2018 - 2030)
    • On-premise
    • On-demand
  • Smart Glass Organization Size Outlook (Revenue, USD Million, 2018 - 2030)
    • Small and Medium-sized Enterprises (SMEs)
    • Large Enterprises
  • Smart Glass End-use Outlook (Revenue, USD Million, 2018 - 2030)
    • Entertainment & Gaming
    • Architecture & Construction
    • Education & Academics
    • Manufacturing
      • Automotive
      • Electronics
      • Others
    • Healthcare & Life Sciences
    • Government & Defense
    • Others
  • Smart Glass Regional Outlook (Revenue, USD Million, 2018 - 2030)
    • North America
      • North America 3D Animation Market, By Technique
        • 3D Modeling
        • Motion Graphics
        • 3D Rendering
        • Visual Effects (VFX)
      • North America 3D Animation Market, By Component
        • Hardware
        • Software
        • Services
          • Consulting
          • Support & Maintenance
          • Integration & Deployment
          • Education & Training
      • North America 3D Animation Market, By Deployment
        • On-Premise
        • On-Demand
      • North America 3D Animation Market, By Organization Size
        • Small and Medium-sized Enterprises (SMEs)
        • Large Enterprises
      • North America 3D Animation Market, By End-use
        • Entertainment & Gaming
        • Architecture & Construction
        • Education & Academics
        • Manufacturing
          • Automotive
          • Electronics
          • Others
        • Healthcare & Life Sciences
        • Government & Defense
        • Aerospace
        • Advertising and Marketing
        • Others
      • U.S.
        • U.S. 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • U.S. 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • U.S. 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • U.S. 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • U.S. 3D Animation Market, By End-use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Canada
        • Canada 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Canada 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Canada 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Canada 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Canada 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
    • Europe
      • Europe 3D Animation Market, By Technique
        • 3D Modeling
        • Motion Graphics
        • 3D Rendering
        • Visual Effects (VFX)
      • Europe 3D Animation Market, By Component
        • Hardware
        • Software
        • Services
          • Consulting
          • Support & Maintenance
          • Integration & Deployment
          • Education & Training
      • Europe 3D Animation Market, By Deployment
        • On-Premise
        • On-Demand
      • Europe 3D Animation Market, By Organization Size
        • Small and Medium-sized Enterprises (SMEs)
        • Large Enterprises
      • Europe 3D Animation Market, By End-use
        • Entertainment & Gaming
        • Architecture & Construction
        • Education & Academics
        • Manufacturing
          • Automotive
          • Electronics
          • Others
        • Healthcare & Life Sciences
        • Government & Defense
        • Aerospace
        • Advertising and Marketing
        • Others
      • U.K.
        • U.K. 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • U.K. 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • U.K. 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • U.K. 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • U.K. 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Germany
        • Germany 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Germany 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Germany 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Germany 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Germany 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • France
        • France 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • France 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • France 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • France 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • France 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Italy
        • Italy 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Italy 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Italy 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Italy 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Italy 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
    • Asia Pacific
      • Asia Pacific 3D Animation Market, By Technique
        • 3D Modeling
        • Motion Graphics
        • 3D Rendering
        • Visual Effects (VFX)
      • Asia Pacific 3D Animation Market, By Component
        • Hardware
        • Software
        • Services
          • Consulting
          • Support & Maintenance
          • Integration & Deployment
          • Education & Training
      • Asia Pacific 3D Animation Market, By Deployment
        • On-Premise
        • On-Demand
      • Asia Pacific 3D Animation Market, By Organization Size
        • Small and Medium-sized Enterprises (SMEs)
        • Large Enterprises
      • Asia Pacific 3D Animation Market, By End-use
        • Entertainment & Gaming
        • Architecture & Construction
        • Education & Academics
        • Manufacturing
          • Automotive
          • Electronics
          • Others
        • Healthcare & Life Sciences
        • Government & Defense
        • Aerospace
        • Advertising and Marketing
        • Others
      • China
        • China 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • China 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • China 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • China 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • China 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • India
        • India 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • India 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • India 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • India 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • India 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Japan
        • Japan 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Japan 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Japan 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Japan 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Japan 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • South Korea
        • South Korea 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • South Korea 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • South Korea 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • South Korea 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • South Korea 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Australia
        • Australia 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Australia 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Australia 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Australia 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Australia 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
    • Latin America
      • Latin America 3D Animation Market, By Technique
        • 3D Modeling
        • Motion Graphics
        • 3D Rendering
        • Visual Effects (VFX)
      • Latin America 3D Animation Market, By Component
        • Hardware
        • Software
        • Services
          • Consulting
          • Support & Maintenance
          • Integration & Deployment
          • Education & Training
      • Latin America 3D Animation Market, By Deployment
        • On-Premise
        • On-Demand
      • Latin America 3D Animation Market, By Organization Size
        • Small and Medium-sized Enterprises (SMEs)
        • Large Enterprises
      • Latin America 3D Animation Market, By End-use
        • Entertainment & Gaming
        • Architecture & Construction
        • Education & Academics
        • Manufacturing
          • Automotive
          • Electronics
          • Others
        • Healthcare & Life Sciences
        • Government & Defense
        • Aerospace
        • Advertising and Marketing
        • Others
      • Brazil
        • Brazil 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Brazil 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Brazil 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Brazil 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Brazil 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • Mexico
        • Mexico 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Mexico 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Mexico 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Mexico 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Mexico 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
    • MEA
      • MEA 3D Animation Market, By Technique
        • 3D Modeling
        • Motion Graphics
        • 3D Rendering
        • Visual Effects (VFX)
      • MEA 3D Animation Market, By Component
        • Hardware
        • Software
        • Services
          • Consulting
          • Support & Maintenance
          • Integration & Deployment
          • Education & Training
          • MEA 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
      • MEA 3D Animation Market, By Organization Size
        • Small and Medium-sized Enterprises (SMEs)
        • Large Enterprises
      • MEA 3D Animation Market, By End-use
        • Entertainment & Gaming
        • Architecture & Construction
        • Education & Academics
        • Manufacturing
          • Automotive
          • Electronics
          • Others
        • Healthcare & Life Sciences
        • Government & Defense
        • Aerospace
        • Advertising and Marketing
        • Others
      • Saudi Arabia
        • Saudi Arabia 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • Saudi Arabia 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • Saudi Arabia 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • Saudi Arabia 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • Saudi Arabia 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others
      • South Africa
        • South Africa 3D Animation Market, By Technique
          • 3D Modeling
          • Motion Graphics
          • 3D Rendering
          • Visual Effects (VFX)
        • South Africa 3D Animation Market, By Component
          • Hardware
          • Software
          • Services
            • Consulting
            • Support & Maintenance
            • Integration & Deployment
            • Education & Training
        • South Africa 3D Animation Market, By Deployment
          • On-Premise
          • On-Demand
        • South Africa 3D Animation Market, By Organization Size
          • Small and Medium-sized Enterprises (SMEs)
          • Large Enterprises
        • South Africa 3D Animation Market, By End-Use
          • Entertainment & Gaming
          • Architecture & Construction
          • Education & Academics
          • Manufacturing
            • Automotive
            • Electronics
            • Others
          • Healthcare & Life Sciences
          • Government & Defense
          • Aerospace
          • Advertising and Marketing
          • Others

 3D Animation Market Dynamics

Driver: Increasing Adoption Of Visual Effects In Media And Entertainment Industry

The increasing adoption of visual effects (VFX) in media and entertainment industry is a major market driver. Visual effects involve the creation of live action imagery by using computer-generated graphics. These effects are executed in the post-production stage with the use of technologies and multiple tools such as animation, graphics design, and modelling. The industry is emerging as an indispensable part of games and film making. The visual media consumption in digital platforms is increasing owing to the shift of audience from content ownership to having real-time access to a digital library.
Governments and well-established organizations of developed countries have started offering subsidies, grants, and tax reliefs to companies operating in the field of 3D animation. Global Screen, an entertainment company, provided a fund of USD 8.42 million for film & television. The funds were aimed to support various screen content, such as documentary, interactive narrative games, animation, and television.

Driver: Growing Use Of 3d Animation Technology In Segments Other Than Media And Entertainment

There are sectors other than media and entertainment industry, where the use of 3d animation technology is growing. For instance, forensic animation, which implies the use of full motion Computer Graphics (CG) to explain the inner functioning of a process or device, or to recreate an event such as architectural, industrial, vehicular accident, maritime accident, railroad accident, aviation accident, and crime scene reconstructions. The use of forensic animation has proven to be advantageous in deciding trials or settlements, as they are one of the best ways of communication to accident reconstructionists and lawyers.

Restraint: Threat From Piracy

Piracy is biggest threat to the 3d animation industry. In the case of animation industry, copyright laws act as a barrier, instead of hurting the interests of the copyright holders, the violation of the copyright laws have opened new markets which they enjoy today. Despite the laws favoring the animation companies, the companies still withstand illegal acts of piracy. The fansubs interpret the acceptance of illegal activity by the copyright holders as an implied license. In many countries, growth of the animation industry has been based on copyright infringement, where fans have released and renamed animation series as ‘fansubs.’ These fansubs have created popularity for animation in the absence of official releases.

What Does This Report Include?

This section will provide insights into the contents included in this 3D animation market report and help gain clarity on the structure of the report to assist readers in navigating smoothly.

3D animation market qualitative analysis

  • Industry overview

  • Industry trends

  • Market drivers and restraints

  • Market size

  • Growth prospects

  • Porter’s analysis

  • PESTEL analysis

  • Key market opportunities prioritized

  • Competitive landscape

    • Company overview

    • Financial performance

    • Product benchmarking

    • Latest strategic developments

3D animation market quantitative analysis

  • Market size, estimates, and forecast from 2018 to 2030

  • Market estimates and forecast for product segments up to 2030

  • Regional market size and forecast for product segments up to 2030

  • Market estimates and forecast for application segments up to 2030

  • Regional market size and forecast for application segments up to 2030

  • Company financial performance

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Research Methodology

A three-pronged approach was followed for deducing the 3D animation market estimates and forecasts. The process has three steps: information procurement, analysis, and validation. The whole process is cyclical, and steps repeat until the estimates are validated. The three steps are explained in detail below:

Information procurement: Information procurement is one of the most extensive and important stages in our research process, and quality data is critical for accurate analysis. We followed a multi-channel data collection process for 3D animation market to gather the most reliable and current information possible.

  • We buy access to paid databases such as Hoover’s and Factiva for company financials, industry information, white papers, industry journals, SME journals, and more.
  • We tap into Grand View’s proprietary database of data points and insights from active and archived monitoring and reporting.
  • We conduct primary research with industry experts through questionnaires and one-on-one phone interviews.
  • We pull from reliable secondary sources such as white papers and government statistics, published by organizations like WHO, NGOs, World Bank, etc., Key Opinion Leaders (KoL) publications, company filings, investor documents, and more.
  • We purchase and review investor analyst reports, broker reports, academic commentary, government quotes, and wealth management publications for insightful third-party perspectives.

Analysis: We mine the data collected to establish baselines for forecasting, identify trends and opportunities, gain insight into consumer demographics and drivers, and so much more. We utilized different methods of 3D animation market data depending on the type of information we’re trying to uncover in our research.

  • Market Research Efforts: Bottom-up Approach for estimating and forecasting demand size and opportunity, top-down Approach for new product forecasting and penetration, and combined approach of both Bottom-up and Top-down for full coverage analysis.

  • Value-Chain-Based Sizing & Forecasting: Supply-side estimates for understanding potential revenue through competitive benchmarking, forecasting, and penetration modeling.

  • Demand-side estimates for identifying parent and ancillary markets, segment modeling, and heuristic forecasting.

  • Qualitative Functional Deployment (QFD) Modelling for market share assessment.

Market formulation and validation: We mine the data collected to establish baselines for forecasting, identify trends and opportunities, gain insight into consumer demographics and drivers, and so much more. We utilize different methods of data analysis depending on the type of information we’re trying to uncover in our research.

  • Market Formulation: This step involves the finalization of market numbers. This step on an internal level is designed to manage outputs from the Data Analysis step.

  • Data Normalization: The final market estimates and forecasts are then aligned and sent to industry experts, in-panel quality control managers for validation.

  • This step also entails the finalization of the report scope and data representation pattern.

  • Validation: The process entails multiple levels of validation. All these steps run in parallel, and the study is forwarded for publishing only if all three levels render validated results.

3D animation Market Categorization:

The 3D animation market was categorized into five segments, namely technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), component (Hardware, Software, Services), deployment size (On-Premise, On-Demand), end-use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defence) and regions (North America, Europe, Asia Pacific, Latin America, Middle East & Africa).

Segment Market Methodology:

The 3D animation market was segmented into technique, component, deployment size, end-use and regions. The demand at a segment level was deduced using a funnel method. Concepts like the TAM, SAM, SOM, etc., were put into practice to understand the demand. We at GVR deploy three methods to deduce market estimates and determine forecasts. These methods are explained below:

Market research approaches: Bottom-up

  • Demand estimation of each product across countries/regions summed up to from the total market.

  • Variable analysis for demand forecast.

  • Demand estimation via analyzing paid database, and company financials either via annual reports or paid database.

  • Primary interviews for data revalidation and insight collection.

Market research approaches: Top-down

  • Used extensively for new product forecasting or analyzing penetration levels.

  • Tool used invoice product flow and penetration models Use of regression multi-variant analysis for forecasting Involves extensive use of paid and public databases.

  • Primary interviews and vendor-based primary research for variable impact analysis.

Market research approaches: Combined

  • This is the most common method. We apply concepts from both the top-down and bottom-up approaches to arrive at a viable conclusion.

Regional Market Methodology:

The 3D animation market was analyzed at a regional level. The globe was divided into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, keeping in focus variables like consumption patterns, export-import regulations, consumer expectations, etc. These regions were further divided into ten countries, namely, the U.S.; Canada; the UK; Australia China; Japan; India; Brazil; and Mexico.

All three above-mentioned market research methodologies were applied to arrive at regional-level conclusions. The regions were then summed up to form the global market.

3D animation market companies & financials:

The 3d animation market was analyzed via companies operating in the sector. Analyzing these companies and cross-referencing them to the demand equation helped us validate our assumptions and conclusions. Key market players analyzed include:

  • Adobe: Adobe operates as a diversified software company and offers a wide range of products and services which include creative & design (design, photography, video & audio, and web & UX applications), print imaging, technical communication applications, etc.

  • Autodesk Inc.: Autodesk Inc. is engaged in providing designing software and services for Architecture, Engineering, and Construction (AEC); product design and manufacturing; and entertainment & digital media industries.

  • Corel Corporation: Corel Corporation provides productivity, graphics, and digital media software. The company is a former subsidiary of Microsoft Licensing Inc.

  • Maxon Computer Gmbh: Maxon Computer Gmbh sells and develops 3D software to its customers. It provides 3D animation, rendering, motion graphics, painting, and visual effects software application.

  • NewTek, Inc.: NewTek is engaged in supplying and developing 3D animation and portable live production systems. It offers a wide range of products including 3D animation & Video Effects (VFX) (LightWave 3D); telestration (NDI telestrator); broadcast graphics (IP graphics server, virtual set editor, titling, and creative elements), etc.

  • NVIDIA Corporation: NVIDIA Corporation is a service provider in PCs, mobile and cloud computing. It focuses on graphics processing unit (GPU), personal computer graphics and AI.

  • Pixologic, Inc.: Pixologic is engaged in developing, marketing, and supporting software tools for video & film, graphic design, games, and illustration markets.

  • SideFX: SideFX, Canada, develops special effects and 3D animation software for video games, films, and commercials.

  • The Foundry Visionmongers Limited: The Foundry Visionmongers operates as a subsidiary of The Foundry Holdings Ltd. The company is engaged in developing software solutions for designers and artists.

  • Zco Corporation: Zco Corporation develops mobile applications and 3D animation services which include video/ web site enhancements, commercials, video advertisements, and 3D movies.

Value chain-based sizing & forecasting

Supply Side Estimates

  • Company revenue estimation via referring to annual reports, investor presentations, and Hoover’s.

  • Segment revenue determination via variable analysis and penetration modeling.

  • Competitive benchmarking to identify market leaders and their collective revenue shares.

  • Forecasting via analyzing commercialization rates, pipelines, market initiatives, distribution networks, etc.

Demand side estimates

  • Identifying parent markets and ancillary markets

  • Segment penetration analysis to obtain pertinent

  • revenue/volume

  • Heuristic forecasting with the help of subject matter experts

  • Forecasting via variable analysis

3D Animation Market Report Objectives:

  • Understanding market dynamics (in terms of drivers, restraints, & opportunities) in the countries.

  • Understanding trends & variables in the individual countries & their impact on growth and using analytical tools to provide high-level insights into the market dynamics and the associated growth pattern.

  • Understanding market estimates and forecasts (with the base year as 2021, historic information from 2018 to 2020, and forecast from 2022 to 2030). Regional estimates & forecasts for each category are available and are summed up to form the global market estimates.

3D Animation Market Report Assumptions:

  • The report provides market value for the base year 2021 and a yearly forecast till 2030 in terms of revenue/volume or both. The market for each of the segment outlooks has been provided on region & country basis for the above-mentioned forecast period.

  • The key industry dynamics, major technological trends, and application markets are evaluated to understand their impact on the demand for the forecast period. The growth rates were estimated using correlation, regression, and time-series analysis.

  • We have used the bottom-up approach for market sizing, analyzing key regional markets, dynamics, & trends for various products and end-users. The total market has been estimated by integrating the country markets.

  • All market estimates and forecasts have been validated through primary interviews with the key industry participants.

  • Inflation has not been accounted for to estimate and forecast the market.

  • Numbers may not add up due to rounding off.

  • Europe consists of EU-8, Central & Eastern Europe, along with the Commonwealth of Independent States (CIS).

  • Asia Pacific includes South Asia, East Asia, Southeast Asia, and Oceania (Australia & New Zealand).

  • Latin America includes Central American countries and the South American continent

  • Middle East includes Western Asia (as assigned by the UN Statistics Division) and the African continent.

Primary Research

GVR strives to procure the latest and unique information for reports directly from industry experts, which gives it a competitive edge. Quality is of utmost importance to us, therefore every year we focus on increasing our experts’ panel. Primary interviews are one of the critical steps in identifying recent market trends and scenarios. This process enables us to justify and validate our market estimates and forecasts to our clients. With more than 8,000 reports in our database, we have connected with some key opinion leaders across various domains, including healthcare, technology, consumer goods, and the chemical sector. Our process starts with identifying the right platform for a particular type of report, i.e., emails, LinkedIn, seminars, or telephonic conversation, as every report is unique and requires a differentiated approach.

We send out questionnaires to different experts from various regions/ countries, which is dependent on the following factors:

  • Report/Market scope: If the market study is global, we send questionnaires to industry experts across various regions, including North America, Europe, Asia Pacific, Latin America, and MEA.

  • Market Penetration: If the market is driven by technological advancements, population density, disease prevalence, or other factors, we identify experts and send out questionnaires based on region or country dominance.

The time to start receiving responses from industry experts varies based on how niche or well-penetrated the market is. Our reports include a detailed chapter on the KoL opinion section, which helps our clients understand the perspective of experts already in the market space.

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