Europe Location-based Entertainment Market Size, Share & Trends Report

Europe Location-based Entertainment Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By End Use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Country, And Segment Forecasts, 2023 - 2030

  • Report ID: GVR-4-68040-094-4
  • Number of Report Pages: 120
  • Format: PDF, Horizon Databook
  • Historical Range: 2018 - 2021
  • Forecast Period: 2023 - 2030 
  • Industry: Technology

Table of Contents

Chapter 1 Methodology And Scope
                   1.1 Market Segmentation & Scope
                   1.2 Market Definitions
                   1.3 Information Procurement
                       1.3.1 Information Analysis
                       1.3.2 Market Formulation & Data Visualization
                       1.3.3 Data Validation & Publishing
                   1.4 Research Scope And Assumptions
                       1.4.1 List To Data Sources
Chapter 2 Executive Summary
                   2.1 Europe Location-Based Entertainment Market Snapshot
                   2.2 Europe Location-Based Entertainment - Segment Snapshot (1/2)
                   2.3 Europe Location-Based Entertainment - Segment Snapshot (2/2)
                   2.4 Europe Location-Based Entertainment - Competitive Landscape Snapshot
Chapter 3 Europe Location-Based Entertainment Market - Industry Outlook
                   3.1 Market Lineage Outlook
                   3.2 Value Chain Analysis
                   3.3 Market Dynamics
                       3.3.1 Market Driver Analysis
                       3.3.2 Market Restraint Analysis
                       3.3.3 Market Challenges Analysis
                       3.3.4 Market Opportunities Analysis
                   3.4 Industry Analysis Tools
                       3.4.1 Porter’s Analysis
                       3.4.2 Macroeconomic Analysis
                   3.5 Europe Location-Based Entertainment Market - Technology Landscape
                       3.5.1 Augmented Reality
                       3.5.2 Virtual Reality
                       3.5.3 Mixed Reality
                       3.5.4 Machine Learning And Artificial Intelligence
                   3.6 Total Number Of Location-Based Entertainment Centers, By Country
                       3.6.1 Location-Based Entertainment, Regional Concentration
                       3.6.2 Most Visited Amusement Parks, 2021
                       3.6.3 List Of Location-Based Entertainment, By Countries
                           3.6.3.1 Germany
                           3.6.3.2 UK
                           3.6.3.3 France
                   3.7 Key Company Analysis, By Technology Providers
                       3.7.1 Key Players, Strategic Initiatives & Outcome Analysis
                       3.7.2 Key Company Ranking, 2022
                   3.8 Key Company Analysis, By Service Operators
                       3.8.1 Key Players, Strategic Initiatives & Outcome Analysis
                       3.8.2 Key Company Ranking, 2022
                   3.9 Europe Location-Based Entertainment Market - Covid-19 Impact Analysis
Chapter 4 Europe Location-Based Entertainment Market: Component Estimates & Trend Analysis
                   4.1 Component Movement Analysis & Market Share, 2022 & 2030
                   4.2 Europe Location-Based Entertainment Market Estimates & Forecast, By Component (USD Million)
                       4.2.1 Hardware
                       4.2.2 Software
Chapter 5 Europe Location-Based Entertainment Market: End-Use Estimates & Trend Analysis
                   5.1 End-Use Movement Analysis & Market Share, 2022 & 2030
                   5.2 Europe Location-Based Entertainment Market Estimates & Forecast, By End-Use (USD Million)
                       5.2.1 Amusement Parks
                           5.2.1.1 Indoor Amusement Parks
                           5.2.1.2 Outdoor Amusement Parks
                       5.2.2 Arcade Studios
                       5.2.3 4d Films
Chapter 6 Technology Market: Genre Estimates & Trend Analysis
                   6.1 Technology Movement Analysis & Market Share, 2022 & 2030
                   6.2 Europe Location-Based Entertainment Market Estimates & Forecast, By Technology (USD Million)
                       6.2.1 2-Dimensional (2d)
                       6.2.2 3-Dimensional (3d)
                       6.2.3 Cloud Merged Reality (Cmr)
Chapter 7 Regional Estimates & Trend Analysis
                   7.1 Europe Location-Based Entertainment Market: Regional Outlook
                   7.2 Europe
                       7.2.1 Europe Location-Based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                       7.2.2 Germany
                           7.2.2.1 Germany Location-Based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                       7.2.3 UK
                           7.2.3.1 UK Location-Based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                       7.2.4 France
                           7.2.4.1 France Location-Based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                       7.2.5 Rest Of Europe
                           7.2.5.1 Rest Of Europe Location-Based Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 8 Europe Location-Based Entertainment Market - Competitive Landscape
                   8.1 Key Market Participants - Technology Provider
                       8.1.1 Microsoft Corporation
                       8.1.2 Google Llc
                       8.1.3 Hq Software
                       8.1.4 Htc Corporation
                       8.1.5 Samsung Electronics Co. Ltd.
                       8.1.6 Niantic Inc.
                       8.1.7 Magic Leap Inc.
                       8.1.8 Vrstudios Inc.
                       8.1.9 Huawei Technologies Co. Ltd.
                       8.1.10 Springboard Vr
                   8.2 Key Market Participants - Service Operator
                       8.2.1 Cinepolis
                       8.2.2 Disney Parks, Experience, And Products
                       8.2.3 Universal Parks And Resorts
                       8.2.4 Six Flags Entertainment Corporation
                       8.2.5 Aeon Fantasy Company
                       8.2.6 Barron Games International
                       8.2.7 Kidzania Operations S.A.R.L.
                   8.3 Recent Developments & Impact Analysis, By Key Market Participants
                   8.4 Company Categorization
                   8.5 Participant’s Overview
                   8.6 Financial Performance
                   8.7 Product Benchmarking
                   8.8 Company Market Share Analysis, 2022
                   8.9 Company Heat Map Analysis
                   8.10 Strategy Mapping
                       8.10.1 Expansion
                       8.10.2 Mergers & Acquisition
                       8.10.3 Collaborations
                       8.10.4 New Product Launches


List of Tables

Table 1 Europe location-based entertainment market - Key market driver impact
Table 2 Europe location-based entertainment market - Key market restraint impact
Table 3 Europe location-based entertainment market - Key market challenges impact
Table 4 Europe location-based entertainment market - Key market opportunities impact
Table 5 Most visited amusement parks, 2021
Table 6 Germany location-based entertainment facility
Table 7 UK location-based entertainment facility
Table 8 France location-based entertainment facility
Table 9 Key Company Ranking
Table 10 Key Company Ranking
Table 11 Europe Location-based Entertainment Market Revenue Estimates and Forecast, By Component, 2017 - 2030 (USD Million)
Table 12 Europe Location-based Entertainment Market Revenue Estimates and Forecast, By End-Use, 2017 - 2030 (USD Million)
Table 13 Europe Location-based Entertainment Market Revenue Estimates and Forecast, By Technology, 2017 - 2030 (USD Million)
Table 14 Recent Developments & Impact Analysis, By Key Market Participants
Table 15 Company Heat Map Analysis
Table 16 Key Companies undergoing expansions
Table 17 Key Companies Involved in M & As
Table 18 Key Companies undergoing collaborations
Table 19 Key Companies launching new products


List of Figures

Fig. 1 Europe Location-based Entertainment Market Segmentation
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation And Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 Europe Location-Based Entertainment - Industry Value Chain Analysis
Fig. 11 Market dynamics
Fig. 12 Europe location-based entertainment market: PORTER’s Analysis
Fig. 13 Europe location-based entertainment market: PESTEL Analysis
Fig. 14 AR Integration roadmap in Europe location-based entertainment centers
Fig. 15 Top VR integrated theme/amusement park in Europe
Fig. 16 Mixed reality technological advancement
Fig. 17 Example of Artificial Intelligence and Machine Learning in Amusement Parks
Fig. 18 Location-based entertainment, regional concentration
Fig. 19 Key company analysis, by technology providers
Fig. 20 Key company analysis, by service operators
Fig. 21 Europe Location-based Entertainment Market, by Component: Key Takeaways
Fig. 22 Europe Location-based Entertainment Market, by Component: Market Share, 2022 & 2030
Fig. 23 Hardware component market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 24 Software component market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 25 Europe Location-based Entertainment Market, by End-Use: Key Takeaways
Fig. 26 Europe Location-based Entertainment Market, by End-Use: Market Share, 2022 & 2030
Fig. 27 Amusement parks estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 28 Indoor amusement parks estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 29 Outdoor amusement parks estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 30 Arcade studio market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 31 Computer market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 32 Europe Location-based Entertainment Market, by Technology: Key Takeaways
Fig. 33 Europe Location-based Entertainment Market, by Technology: Market Share, 2022 & 2030
Fig. 34 2-Dimensional (2D) market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 35 3-Dimensional (3D) market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 36 Cloud merged reality (CMR) market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 37 Europe Location-based Entertainment Market Revenue By Region, 2022 & 2030 (USD Million)
Fig. 38 Country marketplace: Key takeaways
Fig. 39 Europe location-based entertainment market estimates & forecast, 2018 - 2030 (USD Million)
Fig. 40 Germany location-based entertainment market estimates & forecast, 2018 - 2030 (USD Million)
Fig. 41 UK location-based entertainment market estimates & forecast, 2018 - 2030 (USD Million)
Fig. 42 France location-based entertainment market estimates & forecast, 2018 - 2030 (USD Million)
Fig. 43 Rest of Europe location-based entertainment market estimates & forecast, 2018 - 2030 (USD Million)
Fig. 44 Key Company Categorization
Fig. 45 Company Market Share Analysis, 2022
Fig. 46 Strategic framework 

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