U.S. Immersive Entertainment Market Size, Share & Trends Report

U.S. Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality, Others), By Application, And Segment Forecasts, 2024 - 2030

  • Report ID: GVR-4-68040-246-0
  • Number of Pages: 120
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2023
  • Industry: Technology

Table of Contents

Chapter 1. Methodology and Scope
                    1.1. Market Segmentation & Scope
                    1.2. Market Definitions
                    1.3. Information Procurement
                        1.3.1. Information analysis
                        1.3.2. Market formulation & data visualization
                        1.3.3. Data validation & publishing
                    1.4. Research Scope and Assumptions
                        1.4.1. List of Data Sources
Chapter 2. Executive Summary
                    2.1. Market Snapshot
                    2.2. Segment Snapshot
                    2.3. Competitive Landscape Snapshot
Chapter 3. U.S. Immersive Entertainment Market - Industry Outlook
                    3.1. Market Lineage Outlook
                    3.2. Industry Value Chain Analysis
                    3.3. Market Dynamics
                        3.3.1. Market Driver Analysis
                            3.3.1.1. Rising application of immersive technologies in the media & entertainment industry
                            3.3.1.2. Growing adoption and advancements in AR, VR, and MR technologies
                            3.3.1.3. Increased demand for interactive and immersive content
                        3.3.2. Market Restraint Analysis
                            3.3.2.1. High device costs and discomfort due to spatial issues and other ailments
                    3.4. Industry Analysis Tools
                        3.4.1. Porter’s analysis
                        3.4.2. Macroeconomic analysis
                    3.5. U.S. Immersive Entertainment Market: COVID-19 Impact Analysis
Chapter 4. U.S. Immersive Entertainment Market: Technology Type Estimates & Trend Analysis
                    4.1. Technology Type Movement Analysis & Market Share, 2023 & 2030
                    4.2. U.S. Immersive Entertainment Market Estimates & Forecast, By Technology Type (USD Million)
                        4.2.1. VR
                        4.2.2. AR
                        4.2.3. MR
                        4.2.4. Others
Chapter 5. U.S. Immersive Entertainment Market: Application Estimates & Trend Analysis
                    5.1. Application Movement Analysis & Market Share, 2023 & 2030
                    5.2. U.S. Immersive Entertainment Market Estimates & Forecast, By Application (USD Million)
                        5.2.1. Gaming
                        5.2.2. Live-events
                        5.2.3. Museum and Cultural Experiences
                        5.2.4. Music & Concerts
                        5.2.5. Sports
                        5.2.6. Arcade Studio
                        5.2.7. Immersive Theater
                        5.2.8. Others
Chapter 6. U.S. Immersive Entertainment Market - Competitive Landscape
                    6.1. Recent Developments & Impact Analysis, By Key Market Participants
                    6.2. Company Categorization
                    6.3. Participant’s Overview
                    6.4. Financial Performance
                    6.5. Product Benchmarking
                    6.6. Company Ranking Analysis
                    6.7. Company Heat Map Analysis
                    6.8. Strategy Mapping
                        6.8.1. Expansion/Divestiture
                        6.8.2. Collaborations/Partnerships
                        6.8.3. New Product Launches
                        6.8.4. Research & Developments
                    6.9. Company Profiles
                        6.9.1. Meta Platforms
                            6.9.1.1. Participant’s Overview
                            6.9.1.2. Financial Performance
                            6.9.1.3. Product Benchmarking
                            6.9.1.4. Recent Developments
                        6.9.2. Microsoft
                            6.9.2.1. Participant’s Overview
                            6.9.2.2. Financial Performance
                            6.9.2.3. Product Benchmarking
                            6.9.2.4. Recent Developments
                        6.9.3. HTC
                            6.9.3.1. Participant’s Overview
                            6.9.3.2. Financial Performance
                            6.9.3.3. Product Benchmarking
                            6.9.3.4. Recent Developments
                        6.9.4. Barco NV
                            6.9.4.1. Participant’s Overview
                            6.9.4.2. Financial Performance
                            6.9.4.3. Product Benchmarking
                            6.9.4.4. Recent Developments
                        6.9.5. Magic Leap
                            6.9.5.1. Participant’s Overview
                            6.9.5.2. Financial Performance
                            6.9.5.3. Product Benchmarking
                            6.9.5.4. Recent Developments
                        6.9.6. Samsung
                            6.9.6.1. Participant’s Overview
                            6.9.6.2. Financial Performance
                            6.9.6.3. Product Benchmarking
                            6.9.6.4. Recent Developments
                        6.9.7. Apple Inc.
                            6.9.7.1. Participant’s Overview
                            6.9.7.2. Financial Performance
                            6.9.7.3. Product Benchmarking
                            6.9.7.4. Recent Developments
                        6.9.8. Sony Group Corporation
                            6.9.8.1. Participant’s Overview
                            6.9.8.2. Financial Performance
                            6.9.8.3. Product Benchmarking
                            6.9.8.4. Recent Developments
                        6.9.9. Qualcomm Technology
                            6.9.9.1. Participant’s Overview
                            6.9.9.2. Financial Performance
                            6.9.9.3. Product Benchmarking
                            6.9.9.4. Recent Developments
                        6.9.10. Unity Technologies
                            6.9.10.1. Participant’s Overview
                            6.9.10.2. Financial Performance
                            6.9.10.3. Product Benchmarking
                            6.9.10.4. Recent Developments


List of Tables

Table 1 U.S. Immersive Entertainment Market Revenue Estimates and Forecast, By Technology Type, 2018 - 2030 (USD Million)
Table 2 VR Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 3 AR Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 4 MR Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 5 Others Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 6 U.S. Immersive Entertainment Market Revenue Estimates and Forecast, By Application, 2018 - 2030 (USD Million)
Table 7 Gaming Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 8 Live Events Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 9 Museum and Cultural Experiences Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 10 Music and Concerts Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 11 Sports Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 12 Arcade Studios Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 13 Immersive Theater Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 14 Others Market Revenue Estimates and Forecast, 2018 - 2030 (USD Million)
Table 15 Recent Developments & Impact Analysis, By Key Market Participants
Table 16 Company Heat Map Analysis
Table 17 Key Companies undergoing expansions
Table 18 Key Companies involved in M&As
Table 19 Key Companies undergoing collaborations
Table 20 Key Companies launching new products
Table 21 Key Companies undertaking R&D activities


List of Figures

Fig. 1 U.S. Immersive Entertainment Market Segmentation
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation and Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 US. Immersive Entertainment Market Value, 2023 (USD Million)
Fig. 11 U.S. Immersive Entertainment - Industry Value Chain Analysis
Fig. 12 U.S. Immersive Entertainment Market Dynamics
Fig. 13 U.S. Immersive Entertainment Market: Porter’s Five Forces Analysis
Fig. 14 U.S. Immersive Entertainment Market: PESTEL Analysis
Fig. 15 U.S. Immersive Entertainment Market share by Technology Type, 2023 & 2030 (USD Million)
Fig. 16 U.S. Immersive Entertainment Market, by Technology Type: Market Share, 2022 & 2030
Fig. 17 Virtual reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 18 Augmented reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 19 Mixed reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 20 Others market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 21 U.S. Immersive Entertainment Market share by Application, 2023 & 2030 (USD Million)
Fig. 22 U.S. Immersive Entertainment Market, by Application: Market Share, 2023 & 2030
Fig. 23 Gaming market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 24 Live events market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 25 Museum and cultural experiences market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 26 Music and concerts market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 27 Sports market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 28 Arcade studios market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 29 Immersive theater market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 30 Others market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 31 Key Company Categorization
Fig. 32 Company Market Positioning
Fig. 33 Strategic framework

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