Anime Merchandising Market To Reach $23,942.4 Million By 2033

January 2026 | Report Format: Electronic (PDF)

Anime Merchandising Market Growth & Trends

The global anime merchandising market size is expected to reach USD 23,942.4 million by 2033, registering a CAGR of 8.8% from 2026 to 2033, according to a new report by Grand View Research, Inc. The significant growth of the market is attributed to the increasing consumer interest in figurines, apparel, accessories, books, posters, toys, etc., featuring anime characters and properties. Additionally, the rising adoption of anime titles, such as Jujutsu Kaisen, Demon Slayer, One Piece, Naruto, and Blue Lock, among others, as mainstream entertainment is accelerating the growth of the market across the globe.

The growing anime popularity globally has created lucrative opportunities for the market. Merchandise sales make up a major part of the anime market and is expected to observe notable growth in the future. Anime fans are increasingly interested in buying merchandise related to their favorite series and characters. Several fans believe merchandising is crucial to keep the fan community together and support the anime industry, which is expected to further fuel the market growth. Some popular merchandise items include figurines, shirts, hats, and stickers, among others.

Several companies operating in the market focus on launching new products and offerings to attract a more extensive customer base and strengthen their foothold in the industry. For instance, in June 2022, Bandai Namco Toys & Collectibles America introduced its latest line of Gundam Infinity figures to deliver an enhanced experience to anime fans through customization globally. The new product range offers an exciting line of customizable figures with several interchangeable parts and accessories. Such initiatives are expected to propel the market growth during the forecast period.


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Anime Merchandising Market Report Highlights

  • The figurine segment led the anime merchandising market, accounting for the largest revenue share of over 37.0% in 2025. This growth is driven by the rising popularity of anime series and the growing collector culture among fans.

  • The online segment led the anime merchandising industry, accounting for the largest revenue share in 2025. This growth is primarily driven by the convenience and accessibility offered by digital platforms.

  • The Asia Pacific anime merchandising industry accounted for the revenue share of over 19.3% in 2025. The increasing popularity of Japanese anime worldwide has significantly expanded the fan base, leading to heightened demand for related merchandise in the region.

  • Japan dominated the global anime merchandising industry with a revenue share of over 59.0% in 2025. The market is characterized by its rich history of animation and a vibrant otaku culture that drives strong consumer demand.

Anime Merchandising Market Segmentation

Grand View Research has segmented the global anime merchandising market on the basis of product, distribution channel, region:

Anime Merchandising Product Outlook (Revenue, USD Million, 2021 - 2033)

  • Figurine

  • Clothing

  • Books

  • Board Games & Toys

  • Posters

  • Others

Anime Merchandising Distribution Channel Outlook (Revenue, USD Million, 2021 - 2033)

  • Online

  • Offline

Anime Merchandising Regional Outlook (Revenue, USD Million, 2021 - 2033)

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • UK

    • Germany

    • France

  • Asia Pacific

    • China

    • India

    • South Korea

    • Australia

  • Latin America

    • Brazil

  • Middle East & Africa

    • South Africa

    • Saudi Arabia

    • UAE

  • Japan

List of Key Players in Anime Merchandising Market

  • Studio Ghibli, Inc.

  • Bandai Namco Filmworks Inc.

  • Crunchyroll (Sony Pictures Entertainment Inc.)

  • Good Smile Company, Inc.

  • Sentai Holdings, LLC (AMC Networks)

  • Ufotable Co., Ltd.

  • Atomic Flare

  • MegaHouse (Bandai Namco Filmworks Inc.)

  • MAX FACTORY, INC.

  • Alter Co., Ltd.

  • BANDAI SPIRITS CO., LTD.

  • Bioworld Merchandising, Inc.

  • Stronger Co., Ltd.

  • Aniplex Inc. (Sony Pictures Entertainment Inc.)

  • Medicom Toy Co., Ltd.

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