Virtual Reality Market Size Worth $87.0 Billion By 2030

April 2023 | Report Format: Electronic (PDF)

Virtual Reality Market Growth & Trends

The global virtual reality market size is expected to reach USD 87.0 billion by 2030, growing at a CAGR of 13.8% from 2023 to 2030, according to a new study by Grand View Research, Inc. The increasing adoption of user immersion technology in industries such as education, industrial training, and healthcare, is expected to drive the growth. Additionally, internet penetration in the form of high-speed 5G networks has positively impacted the adoption of virtual reality technology due to fast and low-latency internet connections.

The growing demand for training and research across industries such as education, aerospace & defense, automotive, and more is also driving the growth of the virtual reality industry. For instance, in October 2022, Meta Platforms, Inc. launched the Meta Quest Pro VR headset with the Snapdragon Qualcomm XR2+ chipset. According to the company, the headset is targeted toward professionals and creators looking for high-end VR headsets.

Moreover, virtual reality has enabled e-commerce companies to let users shop virtually. This technology creates an interactive environment and helps improve the overall shopping experience for users. Similarly, the demand for virtual reality in the education sector is growing as teachers can conduct interactive academic sessions on VR-based online platforms to facilitate better collaboration.

North America is anticipated to hold a significant share of the virtual reality industry over the forecast period owing to the dominance of technology companies in the region. The region’s rapid technology penetration and availability of new VR products are expected to increase the demand. Additionally, the emergence of various start-ups related to VR is expected to help create opportunities for the market.


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Virtual Reality Market Report Highlights

  • Based on device, the gesture tracking device (GTD) is expected to grow at the highest CAGR of around 15% over the forecast period due to the trend of gesture tracing for enhanced immersion

  • Based on technology, the semi & fully immersive segment recorded the largest revenue share of over 80% due to the realistic experience provided by the technology that closely simulates real-world scenarios

  • Based on component, the software segment is expected to grow at the highest CAGR of over 15% during the forecast period, attributed to the growing demand for VR applications in gaming and entertainment

  • Asia Pacific accounted for the largest revenue share of around 40.0% in 2022 due to the presence of leading VR equipment manufacturers and encouraging initiatives by the governments for use of advanced technologies

Virtual Reality Market Segmentation

Grand View Research has segmented the global virtual reality market based on device, technology, component, application, and region:

Virtual Reality Device Outlook (Revenue, USD Million, 2018 - 2030)

  • Head-Mounted Display (HMD)

  • Gesture-Tracking Device (GTD)

  • Projectors & Display Wall (PDW)

Virtual Reality Technology Outlook (Revenue, USD Million, 2018 - 2030)

  • Semi & Fully Immersive

  • Non-Immersive

Virtual Reality Component Outlook (Revenue, USD Million, 2018 - 2030)

  • Hardware

  • Software

Virtual Reality Application Outlook (Revenue, USD Million, 2018 - 2030)

  • Aerospace & Defense

  • Consumer

  • Commercial

  • Enterprise

  • Healthcare

  • Others

Virtual Reality Regional Outlook (Revenue, USD Million, 2018 - 2030)

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • U.K.

    • Germany

    • France

    • Italy

  • Asia Pacific

    • China

    • Japan

    • India

    • South Korea

  • South America

    • Brazil

    • Argentina

  • Middle East & Africa

    • South Africa

    • Saudi Arabia

List of Key Players in the Virtual Reality Market

  • Alphabet Inc.

  • Barco NV

  • CyberGlove Systems, Inc.

  • Meta Platforms Inc.

  • HTC Corporation

  • Microsoft Corporation

  • Samsung Electronics Co., Ltd.

  • Sensics, Inc.

  • Sixense Enterprises, Inc. (Penumbra, Inc.)

  • Ultraleap Limited.

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