The global cloud gaming market size accounted for USD 691.6 million in 2021 and is anticipated to expand at a compound annual growth rate (CAGR) of 45.8% from 2022 to 2030. Cloud gaming is a type of game that utilizes cloud-based technologies. It is built so that users can control and engage in a range of games on web servers, which then broadcast the entire game to the device whereby the cloud is attached. Unlike traditional gaming processes, which run on the gaming device's local disc space, cloud gaming technology works as incorporation into the cloud technology, requiring less storage on the user's device. Cloud gaming also is known as gaming-as-a-service.
The market is expected to become a Billion-dollar industry soon. The market is expected to be impacted by the rise in demand for video games and affordable gaming solutions. The launch of a new range of games also affects the market positively as users’ interest in unique experiences is soaring.
The rise in cloud computing, data centers, and cloud games are linked to one another. A cloud game resides entirely in data centers and delivery networks with cloud gaming, removing the need for downloads and changing a user's device into a linked high-resolution terminal, with substantial benefits for both provider and player. Cloud gaming services combine global delivery networks, hyper-scale cloud capabilities, and streaming media services to construct the next era of immersive, interactive, and social entertainment platforms to support this transformation.
Due to the ease of operation and cost benefits, major market players of the video gaming industry have entered the market, while a few are researching and developing their services to enter the market. For instance, Electronic Arts, Inc. is soon to release its cloud game portfolio and has been testing the performance of its cloud gaming services.
The onset of COVID-19 has accelerated the market growth as new gamers subscribed to cloud gaming services due to limited outdoor activities and social interactions. Major companies took advantage of the increasing interest in video games and launched cloud gaming services to provide an affordable solution and expand the overall gaming market. For instance, Intel acquired RemoteMyApp, a cloud gaming service, to enter the market in November 2021. The acquisition gave Intel access to the RemoteMyApp team of skilled cloud service designers.
The file streaming market is expected to witness the quickest CAGR of over 46% from 2022 to 2030 as it is a more economical option for game developers. File streaming can reduce costs related to media production and patches sent to players. Many gaming brands are now embracing cloud streaming which is likely to continue in the coming years. Some businesses choose private clouds to host their games, benefiting from the exclusivity and enhanced protection for users.
In 2021, the gaming console sub-segment of the device segment had the most significant revenue share, accounting for approximately 50.0% of the total market. The popularity of consoles is because only a few percent of people can afford or participate in computer gaming and the convenience of controllers over the time and effort required to build or purchase a computer.
The smartphones segment accounts for more than 10.0% of the market revenue and is anticipated to grow at the second-highest CAGR over the next few years. Smartphones are prevalent and in possession of most individuals; intelligent devices are affordable, and several consumers also own more than one device. This factor is expected to contribute to the segment's growth in the coming years.
Casual gamers account for more than half the market share as of 2021 and are expected to grow the segment with a CAGR of over 40.0%. One of the most popular gaming genres currently is hyper-casual, and they have the most extensive viewership and may be monetized to generate revenue. For instance, Voodoo's hyper-casual games have received over 2 billion downloads.
The avid gamers segment accounts for the second largest market share, followed by the lifestyle gamers segment. Avid gamers are gamer influencers who encourage their friends to discover games they like. A lifestyle gamer is passionate about video gaming and indulges in gaining skills and mastering the games. These characteristics are becoming increasingly popular, and both segments are forecasted to show a uniform growth rate between 2022 and 2030.
The Asia Pacific had the highest revenue share of almost 45.0% in 2021 and is predicted to expand steadily during the forecast period. The main factors attributing to the market growth are the demographics and the large gamer population in the region combined. China and India are the highest populated countries in the world. Japan, too, has seen an increase in cloud gaming services.
The region of Latin America is expected to overgrow, registering a CAGR of nearly 40% over the forecast period. Companies such as Xbox and NVIDIA Corporation’s GeForce Now have entered the Brazilian market. While the market is newly established, factors such as population strength and youth account for almost 15.0% are likely to aid the market's growth.
The market players are focused on advancements, innovation, and acquiring new components to gain a competitive edge. In December 2019, Typhoon Studio, a triple-A game development studio based in Montreal, was acquired by Google's Stadia cloud gaming business. Stadia's strategy was to rely on domestically created talent to develop unique material for the Stadia platform, released for early adopters in November.
Companies invest significant time and money researching and creating new features and functionalities. In October 2021, NVIDIA introduced its next-generation cloud gaming platform, GeForce NOW, which will enable GeForce RTXTM 3080-class gaming exclusively in a new, high-performance subscription tier. The system is expected to give the highest resolutions and frame rates in cloud gaming and the lowest latency. Some of the eminent players operating in the global cloud gaming market include:
Amazon.com, Inc.
Apple Inc.
Electronic Arts, Inc.
Google Inc.
Intel Corporation
International Business Machines Corporation (known as IBM)
Microsoft Corporation
NVIDIA Corporation
Sony Interactive Entertainment
Ubitus Inc.
Tencent Holdings Ltd.
Report Attribute |
Details |
Market size value in 2022 |
USD 1.02 billion |
Revenue forecast in 2030 |
USD 20.94 billion |
Growth Rate |
CAGR of 45.8% from 2018 to 2030 |
Base year for estimation |
2021 |
Historical data |
2018 to 2020 |
Forecast period |
2022 to 2030 |
Quantitative units |
Revenue in USD million and CAGR from 2018 to 2030 |
Report coverage |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
Type, device, gamer type, region |
Regional scope |
North America; Europe; Asia Pacific; Latin America; MEA |
Country scope |
U.S.; Canada; U.K.; Germany; China; India; Japan; Brazil |
Key companies profiled |
Amazon.com, Inc.; Apple Inc.; Electronic Arts, Inc.; Google Inc.; Intel Corporation; International Business Machines Corporation (known as IBM); Microsoft Corporation; NVIDIA Corporation; Sony Interactive Entertainment; Ubitus Inc.; Tencent Holdings Ltd. |
Customization scope |
Free report customization (equivalent up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Pricing and purchase options |
Avail customized purchase options to meet your exact research needs. Explore purchase options |
This report forecasts revenue growth at regional and country levels and analyzes the industry trends in each sub-segment from 2018 to 2030. For this study, Grand View Research has segmented the global cloud gaming market based on type, device, gamer type, and region.
Type Outlook (Revenue, USD Million, 2018 - 2030)
File Streaming
Video Streaming
Device Outlook (Revenue, USD Million, 2018 - 2030)
Smartphones
Tablets
Gaming Consoles
PCs & Laptops
Smart TVs
Head-mounted Displays
Gamer Type Outlook (Revenue, USD Million, 2018 - 2030)
Casual Gamers
Avid Gamers
Lifestyle Gamers
North America
U.S.
Canada
Europe
U.K.
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Middle East & Africa
b. The global cloud gaming market size was estimated at USD 691.6 million in 2021 and is expected to reach USD 1.02 billion in 2022.
b. The global cloud gaming market is expected to grow at a compound annual growth rate of 45.8% from 2022 to 2030 to reach USD 20.94 billion by 2030.
b. Asia Pacific dominated the cloud gaming market with a share of 44.7% in 2021. This is attributable to the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.
b. Some key players operating in the cloud gaming market include Amazon Web Services Inc.; Apple, Inc.; Electronic Arts, Inc.; Google Inc.; Intel Corporation; International Business Machines Corporation; Microsoft Corporation; NVIDIA Corporation; Sony Interactive Entertainment LLC; and Ubitus Inc.
b. Key factors driving the cloud gaming market growth include growing penetration of high-speed internet, rising adoption of smart devices, increasing utilization of gaming as a service, and digital transformation in the media & entertainment industry.
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