The global interactive projector market size was valued at USD 774.4 million in 2016, owing to the adoption of internet-based teaching in the education sector. Easy accessibility & availability and time-saving are the major factors driving the demand for e-learning. Students are opting digital education for gaining degrees and knowledge, paving way for considerable growth of the market over the projected period. The growing importance of online training in corporate sectors is further anticipated to influence demand.
The adoption of e-learning enables the minimization of training costs and enhancement of employee productivity for companies. Cloud computing aids service providers in delivering online training to employees at affordable costs. These abovementioned factors are further expected to propel the industry demand over the forecast period.
France interactive projector market, by application, 2014 - 2025 (USD Million)
The rules and regulations for manufacturing projectors are not the same for all countries. The most common acceptable compliances include the Canadian Red Act (CRA), which regulates non-ionization emissions for public safety, and the Department of Health and Human Services (U.S.), which provides limits for radiation emissions from CRT monitors, optical drives, DVD-ROM, and laser printers.
The rapid consumerization of the IT and mature sensor technology has declined the costs of sensors. Moreover, advancements in technology have introduced new suppliers such as providers of software and sensors in the market, maintaining a moderate bargaining power of a supplier.
Based on applications, the industry is segmented into education, business, healthcare, and others. The healthcare segment is anticipated to witness a high growth rate over the forecast period. Interactive projectors are used to communicate information to patients, staff, and visitors. They are also used to provide information related to insurance issues, health, and healthcare products & services to patients in a waiting room.
The growing need for energy-efficient and environment-friendly projectors in the education sector is anticipated to drive the interactive projector market. Furthermore, the growing expenditure of K-12 education in the U.S. is likely to influence the segment growth.
With the advent of IoT, there is a predominant increase in the penetration of interactive projection displays in the smart homes segment. The Common Core State Standards (CCSS) reshaped the U.S. education industry from fact-based instruction to teaching that fostered critical thinking.
The education segment growth is driven by various factors including the FAITH project launched by the Turkey government, an initiative for providing tablets and interactive classrooms to all students.
Based on projection distance, the industry is segmented into standard throw, short throw, and ultra-short throw. The ultra-short throw segment is expected to portray a high growth rate over the projected period. Shorter projection distances reduce shadows and the amount of light that hits a presenter’s eye. The ideal throw ratio for a short-throw projector is 0.38 to 0.50.
Frequency lamp replacement is a major challenge faced by end-users. The industry players are in the projection industry is investing in R&D to modify the lamp replacement cycle to offer long-lasting illumination solutions.
Based on technology, the industry is segmented into 3LCD, Liquid-Crystal-on-Silicon (LCoS), and Digital Light Processing (DLP). The 3LCD segment dominated the market, in terms of revenue, in 2016 and is expected to continue its dominance over the forecast period.
Global interactive projector market, by technology, 2016 (%)
The increasing technological advancements in projection technology have increased the use of projectors for various applications. Epson developed a 3LCD projector that offered 6,000 lumens of brightness and a laser projector that delivered 25,000 lumens of brightness.
A DLP projector uses an optical micro-electro-mechanical technology to deliver sharp images, without using filters. It also has 3D capabilities. The recent advancements in the DLP technology include DLP three-chip system that is used for stage productions, large venues, and award ceremonies. Some of the key DLP projector brands include Sharp Corporation (Japan), BenQ Corporation (Taiwan), and Optoma Corporation (Taiwan).
The LCoS-based projector has a lower adoption rate, owing to its high costs; compared to 3LCD and DLP projectors. However, the growing applications of LCoS projectors across various industries are likely to increase the penetration of technology.
The North American regional market dominated, in terms of revenue, in 2016 and is expected to be one of the most influential markets across the globe. Developed economies, such as North America and Europe, are expected to witness significant growth, owing to the presence of bio-diverse cultures and increasing awareness among end-users.
The prevailing large consumer base and increasing penetration of BYOD are the major factors driving the North American regional market. The industry players are likely to target the Asia Pacific region, owing to government initiatives such as smart classroom policy in Thailand, spurring the market demand in the Asia Pacific region.
Voluntary Control Council for Interference by Information Technology Equipment (Japan) controls the radiation emissions caused by personal computers and other duplicate products. The manufacturers have to take the conformity verification test for their Information Technology Equipment products.
The rising government initiatives, undertaken by the emerging economies, such as Indonesia, Malaysia, and India, for modernizing education systems, are expected to drive the market demand over the forecast period. Indonesia introduced plans for Information communication technology (ICT)-based learning movement to increase the technology-oriented workforce.
A few of the major industry players include BenQ Corporation (Japan), Casio Computer Co., Ltd. (Japan), Dell Technologies, Inc. (U.S.), NEC Display Solutions, Ltd. (Japan), and Seiko Epson Corp. (Japan).
The industry players are involved in innovating their projection technologies for creating outstanding visual experiences. Vendors strive for making long-term commitments to expand their product offerings and capture untapped markets.
Base year for estimation
Actual estimates/Historical data
2014 - 2016
2017 - 2025
Revenue in USD Million& CAGR from 2017 to 2025
North America, Europe, Asia Pacific, South America, and MEA
U.S., Canada, Mexico, U.K., Germany, France, Japan, China, India, and Brazil
Revenue forecast, company share, competitive landscape, growth factors, and trends
15% free customization scope (equivalent to 5 analysts working days)
If you need specific market information, which is not currently within the scope of the report, we will provide it to you as a part of customization
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest trends and opportunities in each of the sub-segments from 2014 to 2025. For the purpose of this study, Grand View Research has segmented the global interactive projector market based on technology, projection distance, application, and region:
Technology Outlook (Revenue, USD Million; 2014 - 2025)
Digital Light Processing (DLP)
Projection Distance Outlook (Revenue, USD Million; 2014 - 2025)
Application Outlook (Revenue, USD Million; 2014 - 2025)
Regional Outlook (Revenue, USD Million; 2014 - 2025)
The Middle East and Africa (MEA)
GET A FREE SAMPLE
This FREE sample includes market data points, ranging from trend analyses to market estimates & forecasts. See for yourself.
NEED A CUSTOM REPORT?
We can customize every report - free of charge - including purchasing stand-alone sections or country-level reports, as well as offer affordable discounts for start-ups & universities.
Contact us now to get our best pricing.
ESOMAR certified & member
Leading SME award by D&B
"The quality of research they have done for us has been excellent."
Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR) solutions are anticipated to substantially contribute while responding to the COVID-19 pandemic and address continuously evolving challenges. The existing situation owing to the outbreak of the epidemic will inspire pharmaceutical vendors and healthcare establishments to improve their R&D investments in AI, acting as a core technology for enabling various initiatives. The insurance industry is expected to confront the pressure associated with cost-efficiency. Usage of AI can help in reducing operating costs, and at the same time, can increase customer satisfaction during the renewal process, claims, and other services. VR/AR can assist in e-learning, for which the demand will surge owing to the closure of many schools and universities. Further, VR/AR can also prove to be a valuable solution in providing remote assistance as it can support in avoiding unnecessary travel. The report will account for Covid19 as a key market contributor.
We value your investment and offer free customization with every report to fulfil your exact research needs.