Sports Technology Market Size, Share & Trends Report

Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Venues, Analytics & Statistics, Esports), By Sport, By End-user (Sports Clubs, Sports Associations, Sports Leagues), By Region, And Segment Forecasts, 2023 - 2030

  • Report ID: GVR-3-68038-736-0
  • Number of Pages: 220
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2021
  • Industry: Technology

Market Segmentation

  • Sports Technology Type Outlook (Revenue, USD Billion, 2018 - 2030)
    • Devices
      • Wearables
      • Digital Signage
      • Camera
    • Smart Stadium
      • Software
        • Stadium & Public Security
        • Building Automation
        • Event Management 
        • Others
      • Services
    • Analytics & Statistics
      • On-field
        • Player & Team Analysis
        • Video Analysis
          • Performance Improvement
          • Refereeing Decisions
        • Health Assessment
      • Off-field
        • Fan EngagementTicket Pricing
          • Content Platforms
          • Fan Experience
          • Fantasy Sports
        • Others
    •  Esports
      • Tickets & Merchandise
      • Sponsorship & Advertisement
      • Others
  • Sports Technology Sport Outlook (Revenue, USD Billion, 2018 - 2030)
    • American Football/Rugby
    • Baseball
    • Basketball
    • Cricket
    • Golf
    • Ice Hockey
    • Tennis
    • Soccer
    • Others
  • Sports Technology End-User Outlook (Revenue, USD Billion, 2018 - 2030)
    • Sports Clubs
    • Sports Associations
    • Sports Leagues
    • Others
  • Sports Technology Regional Outlook (Revenue, USD Billion, 2018 - 2030)
    • North America
      • North America sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Stadium
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management 
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan EngagementTicket Pricing
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Others
        •  Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • North America sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • North America sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      •  U.S.
        • U.S. sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • U.S. sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • U.S. sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      •  Canada
        • Canada sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Canada sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Canada sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      •  Mexico
        • Mexico sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Mexico sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Mexico sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    •  Europe
      • Europe sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • Europe sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • Europe sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • UK
        • UK sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • UK sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • UK sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Germany
        • Germany sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Germany sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Germany sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • France
        • France sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • France sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • France sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Italy
        • Italy sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Italy sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Italy sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Spain
        • Spain sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Spain sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Spain sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Europe
        • Rest of Europe sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Europe sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Europe sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • Asia Pacific
      • Asia Pacific sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • Asia Pacific sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • Asia Pacific sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • China
        • China sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • China sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • China sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • India
        • India sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • India sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • India sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Japan
        • Japan sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Japan sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Japan sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • South Korea
        • South Korea sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • South Korea sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • South Korea sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Asia Pacific
        • Rest of Asia Pacific sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Asia Pacific sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Asia Pacific sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • South America
      • South America sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • South America sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • South America sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • Brazil
        • Brazil sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Brazil sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Brazil  sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Argentina
        • Argentina sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Argentina sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Argentina sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of South America
        • Rest of South America sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of South America sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of South America sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • Middle East and Africa (MEA)
      • MEA sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • MEA sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • MEA sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • UAE
        • UAE sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • UAE sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • UAE sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Saudi Arabia
        • Saudi Arabia sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Saudi Arabia sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Saudi Arabia sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • South Africa
        • South Africa sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • South AfricA sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • South Africa sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Middle East & Africa sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Middle East & Africa sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others

Report content

Qualitative Analysis

  • Industry overview
  • Industry trends
  • Market drivers and restraints
  • Market size
  • Growth prospects
  • Porter’s analysis
  • PESTEL analysis
  • Key market opportunities prioritized
  • Competitive landscape
    • Company overview
    • Financial performance
    • Product benchmarking
    • Latest strategic developments

Quantitative Analysis

  • Market size, estimates, and forecast from 2018 to 2030
  • Market estimates and forecast for product segments up to 2030
  • Regional market size and forecast for product segments up to 2030
  • Market estimates and forecast for application segments up to 2030
  • Regional market size and forecast for application segments up to 2030
  • Company financial performance
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