U.S. Anime Market Size, Share & Trends Report

U.S. Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Music, Internet Distribution, Merchandising, Pachinko), By Genre (Action & Adventure, Sci-Fi & Fantasy), And Segment Forecasts, 2024 - 2030

  • Report ID: GVR-4-68040-191-1
  • Number of Pages: 124
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2022
  • Industry: Technology

Table of Contents

Chapter 1. Methodology and Scope
                    1.1. Market Segmentation and Scope
                    1.2. Market Definitions
                    1.3. Research Methodology
                        1.3.1. Information Procurement
                        1.3.2. Information or Data Analysis
                        1.3.3. Market Formulation & Data Visualization
                        1.3.4. Data Validation & Publishing
                    1.4. Research Scope and Assumptions
                        1.4.1. List of Data Sources
Chapter 2. Executive Summary
                    2.1. Market Outlook
                    2.2. Segment Outlook
                    2.3. Competitive Insights
Chapter 3. U.S. Anime Market Variables, Trends, & Scope
                    3.1. Market Introduction/Lineage Outlook
                    3.2. Market Size and Growth Prospects (USD Billion)
                    3.3. Industry Value Chain Analysis
                    3.4. Market Dynamics
                        3.4.1. Market Drivers Analysis
                            3.4.1.1. Increased popularity of anime content across the globe
                            3.4.1.2. Rising internet penetration and growing demand for anime-based content on digital platforms
                        3.4.2. Market Restraints Analysis
                            3.4.2.1. Low budget and shortage of skilled animators
                        3.4.3. Industry Opportunities
                        3.4.4. Industry Challenges
                    3.5. U.S. Anime Market Analysis Tools
                        3.5.1. Porter’s Analysis
                            3.5.1.1. Bargaining power of the suppliers
                            3.5.1.2. Bargaining power of the buyers
                            3.5.1.3. Threats of substitution
                            3.5.1.4. Threats from new entrants
                            3.5.1.5. Competitive rivalry
                        3.5.2. PESTEL Analysis
                            3.5.2.1. Political landscape
                            3.5.2.2. Economic and Social landscape
                            3.5.2.3. Technological landscape
                            3.5.2.4. Environmental landscape
                            3.5.2.5. Legal landscape
Chapter 4. U.S. Anime Market: Type Estimates & Trend Analysis
                    4.1. Segment Dashboard
                    4.2. U.S. Anime Market: Type Movement Analysis, USD Million, 2023 & 2030
                    4.3. T.V.
                        4.3.1. T.V. Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.4. Movie
                        4.4.1. Movie Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.5. Video
                        4.5.1. Video Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.6. Internet Distribution
                        4.6.1. Internet Distribution Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.7. Merchandising
                        4.7.1. Merchandising Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.8. Music
                        4.8.1. Music Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.9. Pachinko
                        4.9.1. Pachinko Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    4.10. Live Entertainment
                        4.10.1. Live Entertainment Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 5. U.S. Anime Market: Genre Estimates & Trend Analysis
                    5.1. Segment Dashboard
                    5.2. U.S. Anime Market: Genre Movement Analysis, USD Billion, 2023 & 2030
                    5.3. Action & Adventure
                        5.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    5.4. Sci-Fi & Fantasy
                        5.4.1. Sci-Fi & Fantasy Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    5.5. Romance & Drama
                        5.5.1. Romance & Drama Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    5.6. Sports
                        5.6.1. Sports Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
                    5.7. Others
                        5.7.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 6. Competitive Landscape
                    6.1. Recent Developments & Impact Analysis by Key Market Participants
                    6.2. Company Categorization
                    6.3. Company Market Positioning
                    6.4. Company Market Share Analysis
                    6.5. Company Heat Map Analysis
                    6.6. Strategy Mapping
                        6.6.1. Expansion
                        6.6.2. Mergers & Acquisition
                        6.6.3. Partnerships & Collaborations
                        6.6.4. New Product Launches
                        6.6.5. Research And Development
                    6.7. Company Profiles
                        6.7.1. Crunchyroll (Sony Pictures Entertainment Inc.)
                            6.7.1.1. Participant’s Overview
                            6.7.1.2. Financial Performance
                            6.7.1.3. Product Benchmarking
                            6.7.1.4. Recent Developments
                        6.7.2. Discotek Media
                            6.7.2.1. Participant’s Overview
                            6.7.2.2. Financial Performance
                            6.7.2.3. Product Benchmarking
                            6.7.2.4. Recent Developments
                        6.7.3. Sentai Holdings, LLC (AMC Networks)
                            6.7.3.1. Participant’s Overview
                            6.7.3.2. Financial Performance
                            6.7.3.3. Product Benchmarking
                            6.7.3.4. Recent Developments
                        6.7.4. Viz Media, LLC
                            6.7.4.1. Participant’s Overview
                            6.7.4.2. Financial Performance
                            6.7.4.3. Product Benchmarking
                            6.7.4.4. Recent Developments
                        6.7.5. Atomic Flare
                            6.7.5.1. Participant’s Overview
                            6.7.5.2. Financial Performance
                            6.7.5.3. Product Benchmarking
                            6.7.5.4. Recent Developments
                        6.7.6. Bandai Namco Filmworks Inc.
                            6.7.6.1. Participant’s Overview
                            6.7.6.2. Financial Performance
                            6.7.6.3. Product Benchmarking
                            6.7.6.4. Recent Developments
                        6.7.7. The Walt Disney Company
                            6.7.7.1. Participant’s Overview
                            6.7.7.2. Financial Performance
                            6.7.7.3. Product Benchmarking
                            6.7.7.4. Recent Developments
                        6.7.8. Toei Animation USA
                            6.7.8.1. Participant’s Overview
                            6.7.8.2. Financial Performance
                            6.7.8.3. Product Benchmarking
                            6.7.8.4. Recent Developments
                        6.7.9. Lions Gate Entertainment Inc.
                            6.7.9.1. Participant’s Overview
                            6.7.9.2. Financial Performance
                            6.7.9.3. Product Benchmarking
                            6.7.9.4. Recent Developments
                        6.7.10. Eleven Arts
                            6.7.10.1. Participant’s Overview
                            6.7.10.2. Financial Performance
                            6.7.10.3. Product Benchmarking
                            6.7.10.4. Recent Developments
                        6.7.11. Good Smile Company, Inc.
                            6.7.11.1. Participant’s Overview
                            6.7.11.2. Financial Performance
                            6.7.11.3. Product Benchmarking
                            6.7.11.4. Recent Developments
                        6.7.12. Bioworld Merchandising, Inc.
                            6.7.12.1. Participant’s Overview
                            6.7.12.2. Financial Performance
                            6.7.12.3. Product Benchmarking
                            6.7.12.4. Recent Developments


List of Tables

Table 1 U.S. Anime market 2018 - 2030 (USD Billion)
Table 2 U.S. Anime market estimates and forecasts by Type 2018 - 2030 (USD Million)
Table 3 U.S. Anime market estimates and forecasts by genre 2018 - 2030 (USD Million)
Table 4 U.S. Anime market - M&A, collaborations & partnership scenario
Table 5 T.V. market by country 2018 - 2030 (USD Million)
Table 6 Movie market by country, 2018 - 2030 (USD Million)
Table 7 Video market by country, 2018 - 2030 (USD Million)
Table 8 Internet Distribution market by country, 2018 - 2030 (USD Million)
Table 9 Merchandising market by country, 2018 - 2030 (USD Million)
Table 10 Music market by country, 2018 - 2030 (USD Million)
Table 11 Pachinko market by country, 2018 - 2030 (USD Million)
Table 12 Live Entertainment market by country, 2018 - 2030 (USD Million)
Table 13 Action & Adventure market, by country, 2018 - 2030 (USD Million)
Table 14 Sci-Fi & Fantasy market by country, 2018 - 2030 (USD Million)
Table 15 Romance & Drama market, by country, 2018 - 2030 (USD Million)
Table 16 Sports market, by country, 2018 - 2030 (USD Million)
Table 17 Others market, by country, 2018 - 2030 (USD Million)


List of Figures

Fig. 1 U.S. Anime Market Segmentation
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation and Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 U.S. Anime - Market Size and Growth Prospects (USD Million)
Fig. 11 U.S. Anime Market: Industry Value Chain Analysis
Fig. 12 U.S. Anime Market: Market Dynamics
Fig. 13 U.S. Anime Market: PORTER’s Analysis
Fig. 14 U.S. Anime Market: PESTEL Analysis
Fig. 15 U.S. Anime Market Share by Type, 2023 & 2030 (USD Million)
Fig. 16 U.S. Anime Market, by Type: Market Share, 2023 & 2030
Fig. 17 T.V. Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 18 Movie Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 19 Video Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 20 Internet Distribution Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 21 Merchandising Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 22 Music Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 23 Pachinko Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 24 Live Entertainment Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
Fig. 25 Key Company Categorization
Fig. 26 Company Market Positioning
Fig. 27 Key Company Market Share Analysis, 2023
Fig. 28 Strategic Framework

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