The global immersive entertainment market size was valued at USD 114.37 billion in 2024 and is expected to expand at a CAGR of 26.3% from 2025 to 2030. The industry is undergoing a shift in how music and live concerts are experienced, with VR and AR technologies enhancing performances in new and exciting ways. Artists and event organizers are leveraging immersive technologies to offer virtual concerts that replicate or even enhance the in-person experience, often incorporating interactive elements for the audience. VR concerts allow fans to experience live shows from any location, offering the opportunity to "attend" events they otherwise could not. AR is also being used during live performances to enhance stage visuals and add virtual elements, further immersing audiences in the show. As collaboration between artists and tech companies increases, the music industry is embracing these immersive formats to reach broader audiences and create more engaging performances.
Immersive technologies are revolutionizing fan engagement in sports, taking spectator experiences to the next level in the Immersive Entertainment industry. Virtual Reality enables fans to watch live games from various angles or even experience the excitement of being on the field. Esports are also tapping into immersive experiences, offering fans the chance to participate in or watch competitive gaming in new, interactive ways. Mixed Reality and AR are enhancing live sports broadcasts by providing real-time stats, player information, and interactive content during the game. The integration of immersive technologies into sports is paving the way for dynamic fan engagement, which is poised to play a significant role in the future of sports media.
The industry is expanding into fitness, with VR and AR technologies transforming how people engage in physical activities. Virtual fitness experiences, such as VR workouts and fitness games, combine exercise with gamified elements to keep users motivated and engaged. AR is being incorporated into fitness apps to provide real-time feedback and virtual trainers to improve performance. Additionally, immersive fitness fosters social connections by allowing users to participate in virtual classes with others from around the world. As immersive technologies continue to enhance the workout experience, the fitness sector is discovering new, dynamic, and interactive ways to stay fit.
Theme parks are increasingly adopting immersive storytelling techniques, creating interactive environments that transport visitors into narrative-driven worlds. By combining VR, AR, and physical set design, theme parks are enhancing attractions to make them feel like fully realized universes. Popular franchises like Star Wars and Harry Potter have set the stage for immersive experiences that allow visitors to step inside their favorite stories. The integration of interactive characters, real-time decision-making, and multisensory experiences takes traditional theme park rides to the next level. This trend highlights the growing convergence of physical experiences and immersive entertainment, providing visitors with a deeper level of engagement than ever before.
Augmented Reality is steadily gaining traction within the industry, enhancing real-world environments with digital overlays. AR is being integrated into mobile apps, games, and marketing, offering users interactive experiences that blend digital content with their physical surroundings. AR gaming, such as Pokémon GO, has revolutionized location-based entertainment, offering a new form of gameplay. Moreover, brands are utilizing AR for interactive advertising, providing users with innovative ways to engage with their products. As mobile device capabilities improve, AR is expected to become a key component in entertainment, education, and retail.
The virtual reality (VR) segment accounted for the largest market share of over 46% in 2024. Advancements in headset technology and graphics have made VR more accessible and engaging, offering users fully interactive and lifelike environments. VR experiences are not limited to gaming but are expanding into theme parks, concerts, and live events, offering an unprecedented level of immersion. Furthermore, VR has proven valuable in virtual tourism, enabling users to explore remote locations from the comfort of their own homes. As VR technology continues to improve, the line between the physical and virtual worlds is becoming increasingly indistinct.
The mixed reality segment is expected to register the fastest CAGR of around 27% from 2025 to 2030. Mixed Reality (MR) is blending the physical and digital worlds in innovative ways, pushing the boundaries of what’s possible in the Immersive Entertainment industry. MR enables users to interact with digital objects placed in real-world environments, creating a seamless fusion of the virtual and physical. The gaming sector has been at the forefront of MR innovations, providing experiences that make digital elements feel as though they exist in the player's immediate surroundings. Additionally, MR is being explored in live performances, art installations, and educational experiences, offering audiences interactive and multisensory engagements. As hardware and software continue to improve, the potential for MR to redefine how we experience both entertainment and daily activities is growing exponentially.
The gaming segment accounted for the largest market share in 2024. Virtual Reality (VR) and Augmented Reality (AR) are playing central roles in transforming player experiences. VR gaming has evolved significantly, offering more realistic and interactive environments through advanced headsets and motion-tracking technology. AR gaming continues to grow, enhancing real-world interactions with virtual elements, as seen in location-based games like Pokémon GO. These immersive technologies enable deeper levels of engagement, allowing players to either step into virtual worlds or blend them with reality. As technology advances, the gaming segment is expected to set new standards for interactivity and immersion, influencing not only entertainment but also other industries such as education and healthcare.
The music and concerts segment is expected to grow at the fastest CAGR from 2025 to 2030. The industry is reshaping how music and live concerts are experienced, with Virtual Reality (VR) and Augmented Reality (AR) playing pivotal roles in creating more engaging performances. VR concerts allow fans to experience live shows from any location, making it possible to "attend" performances remotely while interacting with the environment and other fans. AR is enhancing in-person concerts by adding dynamic visuals and virtual elements to stage performances, elevating the overall sensory experience. Artists and event organizers are embracing these immersive technologies to replicate or even surpass traditional live events, offering fans a deeper, more interactive connection to the performance. As these immersive formats grow in popularity, they are expected to continue revolutionizing the music industry, expanding the reach of concerts and creating new ways for artists to engage with their audience.
North America immersive entertainment market accounted for a revenue share of more than 42% in 2024 due to a strong presence of leading technology companies that are at the forefront of developing immersive entertainment solutions, such as Microsoft Corporation, Apple Inc., Magic Leap Inc., and Meta Platforms, Inc., in the region. They are constantly collaborating to provide end-users with a more improved and engaging experience. For instance, in December 2023, Samsung Electronics Co., Ltd. announced a partnership with Netflix, an American streaming media company, to provide immersive live streaming of Netflix’s “Squid Game: The Trials”.
The immersive entertainment market in the U.S. held a dominant position in the year 2024. The rising demand for personalized and immersive experiences in the U.S. is reshaping how consumers engage with entertainment across various sectors. As virtual reality (VR) and augmented reality (AR) technologies evolve, industries like retail, education, and gaming are increasingly integrating these technologies to create more interactive and engaging environments. With a growing focus on enhancing user experiences, the U.S. market is embracing a new era of entertainment that combines technology, creativity, and user-centric innovation.
The immersive entertainment market in Europe is expected to grow at a CAGR of over 27% from 2025 to 2030. The growing demand for personalized and interactive experiences in Europe is fueling the adoption of immersive technologies across multiple industries. As immersive entertainment becomes more integrated into gaming, education, and tourism, countries are increasingly investing in these solutions to create cutting-edge experiences. The increasing focus on sustainability and eco-friendly tech is also influencing the development of immersive solutions.
UK immersive entertainment market is growing as the rising demand for location-based immersive experiences in the U.K. is transforming how consumers interact with entertainment. Interactive exhibits, immersive theaters, and VR arcades are becoming more popular, attracting audiences seeking new forms of entertainment. The U.K. continues to lead in the development of hybrid experiences that blend physical and digital environments.
The rising demand for high-quality VR content and immersive experiences in Germany is driving further innovation in the sector. The country’s strong focus on technological advancement and content creation is pushing the boundaries of interactive entertainment. Germany’s creative industry is embracing immersive solutions to enhance live performances, art installations, and educational tools.
The immersive entertainment market in Asia Pacific is estimated to record the highest CAGR of 26% from 2025 to 2030. The growing demand for realistic and immersive experiences is propelling the Asia Pacific region to the forefront of virtual and augmented reality innovation. As the region becomes a hub for cutting-edge entertainment technologies, there is an increasing interest in developing VR gaming, virtual tourism, and immersive live events. Consumer appetite for next-level engagement and interactivity continues to drive rapid development in immersive entertainment.
China immersive entertainment market is growing as the rising demand for immersive entertainment experiences in China is leading to rapid advancements in AR and VR technology. As more Chinese companies and startups enter the immersive entertainment space, the country is witnessing innovative solutions in gaming, entertainment, and retail. China’s growing consumer base is driving investments in next-gen immersive experiences that combine entertainment with technology.
The immersive entertainment market in Japan is growing as the rising demand for immersive gaming experiences in Japan is spurring the development of highly interactive and visually dynamic content. Japanese companies are pushing forward with advancements in VR and AR to provide users with deeper engagement and more realistic simulations. The integration of these technologies is also expanding into other sectors like education and healthcare, increasing the reach of immersive entertainment.
The rising demand for affordable yet immersive experiences in India is encouraging the rapid growth of AR, VR, and mixed reality technologies. As the younger, tech-savvy population embraces these technologies, there is increasing interest in virtual gaming, live events, and experiential entertainment. India’s booming digital economy and rising disposable incomes are further fueling demand for more interactive and immersive content.
The immersive entertainment market in the Middle East & Africa is growing as the rising demand for high-quality immersive experiences across sectors like gaming, education, and tourism is driving market growth in the Middle East and Africa. Both government initiatives and private investments are supporting the development of immersive entertainment technologies in the region. The increasing popularity of immersive experiences in public spaces, such as theme parks and museums, is also contributing to the region's rapid growth.
The rising demand for large-scale, immersive entertainment experiences in Saudi Arabia is shaping the country's entertainment landscape. With substantial investments in theme parks, cultural attractions, and entertainment complexes, Saudi Arabia is positioning itself as a leading hub for immersive tourism. The government's commitment to expanding the entertainment sector is also helping to drive further development of immersive solutions.
Some of the key players in the immersive entertainment market include Meta Platforms, Inc., Barco NV, and HTC Corporation.
Meta Platforms Inc. has made significant investments in virtual reality (VR) and augmented reality (AR) technologies, aiming to enhance user experiences and innovate within the immersive entertainment sector. Its flagship products include the Oculus Rift, a premium VR headset designed for gaming and entertainment, and the Oculus Quest series, which offers standalone, untethered VR experiences. Despite facing substantial financial losses-over $60 billion since 2020-Meta continues to prioritize these technologies as central to its vision for the metaverse, with plans to invest between $60 billion and $65 billion in capital expenditures for 2025 to support its initiatives in artificial intelligence (AI) and immersive technologies.
Barco NV specializes in visualization and collaboration technologies, providing innovative projectors that have transformed traditional cultural experiences into modern, immersive visual spectacles across various sectors. Their technology has been pivotal in enhancing the audience's engagement with cultural content, allowing for more dynamic and interactive presentations. This advancement underscores Barco's commitment to revolutionizing how audiences experience visual storytelling in diverse environments.
Telefonica, Signify, and Cosm are some of the emerging market participants in the market.
Telefonica, a telecommunications company, has partnered with Meta Platforms Inc. to expand mixed reality experiences for a wider audience. This collaboration highlights Telefonica's strategic interest in leveraging immersive technologies to deliver innovative entertainment solutions. By joining forces with Meta, the company aims to enhance user engagement and broaden access to cutting-edge immersive content.
Signify, a lighting company, is entering the immersive entertainment industry through a partnership with Samsung Electronics Co., Ltd. This collaboration seeks to explore how lighting technologies can enhance immersive experiences within entertainment settings. By working with established players like Samsung, Signify aims to innovate and elevate the quality of immersive environments through advanced lighting solutions.
The following are the leading companies in the immersive entertainment market. These companies collectively hold the largest market share and dictate industry trends.
View a comprehensive list of companies in the Immersive Entertainment Market
In August 2024, Disney+ unveiled a new immersive experience from National Geographic on its Apple Vision Pro app. Subscribers can now explore Iceland's Thingvellir National Park visually. This project represents National Geographic's first immersive endeavor specifically designed for the Apple Vision Pro platform. The development involved collaboration with Disney Studio Technology and utilized high-resolution 3D models captured via photogrammetry, along with gigapixel panoramas.
In July 2024, Cosm, a prominent company in immersive technology, media, and entertainment, successfully raised over USD 250 million in funding. This investment aims to support the long-term growth of its "Shared Reality" venues and enhance its technology and media divisions. Cosm recently opened its first venue at Hollywood Park in Los Angeles, marking a significant milestone for the company.
In May 2024, iQIYI launched a VR immersive theater in Galaxy Promenade in Galaxy Macau. This theater is inspired by iQIYI's popular series "Love Between Fairy and Devil," highlighting the company's commitment to expanding its presence in location-based entertainment through its unique 'IP+ Technology' strategy.
In May 2024, Technicolor Group accelerated its efforts in experiential entertainment. This strategic move aligns with the increasing demand for immersive experiences that extend beyond traditional theme parks to include museums, retail spaces, marketing initiatives, travel, sports, and recreation.
Report Attribute |
Details |
Market size value in 2025 |
USD 137.74 billion |
Revenue forecast in 2030 |
USD 442.11 billion |
Growth rate |
CAGR of 26.3% from 2025 to 2030 |
Base year for estimation |
2024 |
Historical data |
2018 - 2023 |
Forecast period |
2025 - 2030 |
Quantitative units |
Revenue in USD million/billion and CAGR from 2025 to 2030 |
Report coverage |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
Technology type, application, region |
Regional scope |
North America; Europe; Asia Pacific; Latin America; and Middle East & Africa |
Country scope |
U.S.; Canada; Mexico; Germany; U.K.; France; Italy; Spain; China; India; Japan; South Korea; Brazil; South Africa; UAE |
Key companies profiled |
Meta Platforms, Inc.; Microsoft Corporation; HTC Corporation; Barco NV; Magic Leap, Inc.; Samsung Electronics Co., Ltd.; Apple Inc.; Sony Group Corporation; Qualcomm Technologies, Inc.; Unity Technologies |
Customization scope |
Free report customization (equivalent to up to 8 analyst working days) with purchase. Addition or alteration to country, regional & segment scope. |
Pricing and purchase options |
Avail customized purchase options to meet your exact research needs. Explore purchase options |
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive entertainment market report on the basis of technology type, application, and region:
Technology Type Outlook (Revenue, USD Million, 2018 - 2030)
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Others
Application Outlook (Revenue, USD Million, 2018 - 2030)
Gaming
Live Events
Museum and Cultural Experiences
Music and Concerts
Sports
Arcade Studios
Immersive Theater
Others
Regional Outlook (Revenue, USD Million, 2018 - 2030)
North America
U.S.
Canada
Mexico
Europe
U.K.
Germany
France
Italy
Spain
Asia Pacific
China
Japan
India
South Korea
Latin America
Brazil
Middle East & Africa (MEA)
UAE
South Africa
Rest of Middle East & Africa
b. The global immersive entertainment market was estimated at USD 124.65 billion in 2024 and is expected to reach USD 154.89 billion in 2025.
b. The global immersive entertainment market is expected to grow at a compound annual growth rate of 24.3% from 2025 to 2030 to reach USD 458.92 billion by 2030.
b. North America dominated the immersive entertainment market with a share of about 42.0% in 2023. This is attributable to the region's well-established entertainment industry, including Hollywood and the gaming sector, has played a pivotal role in driving consumer awareness and adoption of immersive experiences.
b. Some key players operating in the immersive entertainment market include Meta Platforms, Inc., Microsoft Corporation, HTC Corporation, Barco NV, Magic Leap, Inc., Samsung Electronics Co., Ltd., Apple Inc., Sony Group Corporation, Qualcomm Technologies, Inc., and Unity Technologies.
b. The widespread application of immersive technologies across various entertainment sectors, such as gaming, movies, music, sports, and live events, is the primary factor driving the growth of the immersive entertainment market.
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