The global video game market size is anticipated to reach USD 583.69 billion by 2030, growing at a CAGR of 12.9% from 2022 to 2030, according to a new report by Grand View Research, Inc. The growth can be attributed to the continued advances in the latest technologies, such as Augmented Reality (AR) and Virtual Reality (VR). As the entertainment industry continues to evolve, gaming is emerging as a popular mode of entertainment along with watching films and listening to music, which also bodes well for the growth of the market over the forecast period.
Advances in VR technology, the immersive gaming experience offered by VR, the growing adoption of VR headsets, and the continued development of VR- and AR-related products, such as Head-Up Displays (HUD) and Head-Mounted Displays (HMD), are prompting game developers to generate VR content to capitalize on the opportunities emerging thereby. At the same time, VR peripherals, such as Google Cardboard, are transforming mobile phones into affordable gaming platforms and allowing individuals to turn their smartphones into VR gaming devices. All these factors are expected to play a decisive role in driving the growth of the market.
The rising smartphone penetration rate is opening substantial opportunities for vendors to develop mobile video games. Vendors are trying to grab this opportunity either by developing their own mobile video games or by acquiring gaming companies. For instance, in January 2022, Take-Two Interactive Software, Inc. acquired Zynga Inc, one of the prominent players in developing, marketing, and operating social games as live services played on various mobile platforms, including iOS and Android, consoles, and social media. The acquisition would allow the company to develop and deploy free-to-play variations of its games.
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The mobile segment is projected to grow at the highest CAGR over the forecast period in line with the increasing smartphone penetration rate across the globe
The growing preference for tablet phones for improved viewing and playing experience is expected to contribute to the growth of the mobile segment
The online segment is estimated to witness substantial growth over the forecast period in line with the growing popularity of online betting, gambling, and social media gaming and the continued rollout of high-speed data networks
Asia Pacific is expected to grow at the highest CAGR over the forecast period, partly driven by the growing smartphone and internet penetration rate in countries, such as China, India, and South Korea
Grand View Research has segmented the global video game market based on device, type, and region:
Video Game Device Outlook (Revenue, USD Billion, 2017 - 2030)
Console
Mobile
Computer
Video Game Type Outlook (Revenue, USD Billion, 2017 - 2030)
Online
Offline
Video Game Regional Outlook (Revenue, USD Billion, 2017 - 2030)
North America
U.S.
Canada
Europe
Germany
U.K.
Asia Pacific
China
Japan
South Korea
Latin America
MEA
Egypt
Jordan
Saudi Arabia
UAE
List of Key Players in the Video Game Market
Activision Blizzard
Apple Inc.
Disney
Electronics Art Inc.
Lucid Games
Microsoft
Nintendo
Rovio Entertainment Corporation
Sony Interactive Entertainment Inc.
Tencent Holdings Limited
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