GVR Report cover Immersive Location-based Entertainment Market Size, Share & Trends Report

Immersive Location-based Entertainment Market (2025 - 2033) Size, Share & Trends Analysis Report By Content Type, By Format (Venue-based, Device-based), By Region, And Segment Forecasts

Immersive Location-based Entertainment Market Summary

The global immersive location-based entertainment market size was estimated at USD 2,738.2 million in 2024 and is projected to reach USD 29,971.6 million by 2033, growing at a CAGR of 29.9% from 2025 to 2033. The market growth is driven by the growing technological advancements, shifting consumer preferences, and strategic investments that enhance the immersive experience and expand market reach.

Key Market Trends & Insights

  • The immersive location-based entertainment market in North America accounted for the largest revenue share of over 33.0% in 2024.
  • The U.S. immersive location-based entertainment industry dominated North America with a revenue share of over 72.0% in 2024.
  • By content type, the gaming segment accounted for the largest revenue share of over 35.0% in 2024.
  • By format, the venue-based location-based entertainment segment accounted for the highest market share in 2024.

Market Size & Forecast

  • 2024 Market Size: USD 2,738.2 Million
  • 2033 Projected Market Size: USD 29,971.6 Million
  • CAGR (2025-2033): 29.9%
  • North America: Largest Market in 2024


The immersive location-based entertainment industry is expanding, driven by the rising adoption of immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies create new, engaging, and interactive experiences for consumers that are difficult to replicate at home, motivating increased visits to physical venues like VR arcades, theme parks, and escape rooms. The growing accessibility and user-friendliness of immersive tech, along with widespread high-speed internet availability, further help market growth by making immersive entertainment more attainable for a broad audience.

Immersive location-based entertainment market size and growth forecast (2023-2033)

Additionally, technological advancements are redefining the immersive location-based entertainment industry, with growing innovations in VR and AR hardware and software significantly propelling the market. Improved display technologies, motion tracking, spatial computing, and audio-visual effects enrich user immersion, attracting more customers. Investment in large-scale immersive venues featuring cutting-edge displays and sound systems, such as LED domes and concert-grade audio, elevates the experience to a new level, driving consumer demand and venue expansion.

Furthermore, social interaction and shared experiences form a key market trend. Location-based entertainment offers a platform where friends, families, and even strangers can engage together in gamified, immersive activities. These venues enable multi-user social value and collective enjoyment, which increases consumer interest and repeat visits. The pay-per-play pricing model in VR arcades further lowers barriers to participation, making it accessible without long-term commitments, thus broadening the consumer base.

The increasing consumer spending on digital entertainment and gaming content is driving a strong demand for unique, interactive, and immersive experiences. As consumers seek more engaging and personalized forms of entertainment, operators in the location-based immersive entertainment market are compelled to innovate continuously. This trend aligns with the broader rise in gamified entertainment, where interactive elements such as challenges, rewards, storytelling, and social connectivity are integrated into entertainment experiences to boost engagement and satisfaction.

Content Type Insights

The gaming segment dominated the immersive location-based entertainment market with a revenue share of over 35.0% in 2024, driven by increasing consumer demand for immersive, interactive, and multiplayer experiences that leverage AR, VR, and mixed reality technologies. Heavy investments by major players in gaming centers and arcades to integrate high-fidelity immersive content drive growth. The rise of e-sports and competitive gaming as spectacles within venues fuels demand for location-based gaming experiences. Technological advancements in haptics, spatial audio, and AI-driven game design further enhance user engagement. This segment is expected to maintain rapid growth supported by continuous innovation and consumer appetite for novel gaming formats.

The sports & esports segment is expected to register the fastest CAGR of over 32.0% from 2025 to 2033, owing to the rising global popularity of competitive gaming and virtual sports experiences. eSports events increasingly adopt immersive technologies for live audience engagement through virtual venues and AR-enhanced broadcasts. Integration of AI analytics and real-time interactivity improves fan experience and personalization.

Format Insights

The venue-based LBE segment dominated the immersive location-based entertainment industry in 2024, driven by the growing demand for shared, social immersive experiences in physical locations such as theme parks, arcades, cinemas, and museums. This format benefits from the integration of emerging immersive technologies that enhance attraction appeal and visitor engagement. Theme parks lead revenue share, supported by increasing investments in immersive rides and AR-enhanced adventures. Arcades and gaming zones are growing rapidly with new technology-driven game formats.

Immersive Location-based Entertainment Market Share

The device-based LBE segment is expected to register the fastest growth at a CAGR from 2025 to 2033. Device-based LBE delivers immersive experiences through personal or portable devices such as AR/VR headsets, smartphones, and tablets, allowing users to engage anytime, anywhere. The growing improvements in device affordability, portability, and content availability across gaming, education, and training applications are significantly boosting the segmental growth.

Regional Insights

North America dominated the immersive location-based entertainment market with a share of over 33.0% in 2024, driven by high consumer demand for unique and interactive entertainment experiences, supported by technological advancements in VR, AR, and MR. Large theme parks and immersive venues continuously invest in innovation while rising disposable incomes and strong social media influence encourage consumers to seek shareable experiences. Strategic partnerships and well-established entertainment brands further bolster market expansion.

Immersive Location-based Entertainment Market Trends, by Region, 2025 - 2033

U.S. Immersive Location-based Entertainment Market Trends

The U.S. immersive location-based entertainment industry held the largest revenue share of over 72.0% in 2024. The U.S. benefits from diverse amusement parks, gaming centers, and investments in technology that enhance user experience. Influences from popular culture globally propagate immersive entertainment, underpinning strong demand. Additionally, government support for entertainment infrastructure and tourism fuels further market growth.

Europe Immersive Location-based Entertainment Market Trends

The Europe immersive location-based entertainment industry is expected to grow at a CAGR of over 29.0% from 2025 to 2033, driven by increasing urbanization, growing tourism, and investment in cultural heritage sites, enabling immersive storytelling through digital means. EU policies promoting digital innovation and sustainability encourage adoption of immersive technologies in entertainment, education, and cultural sectors. Cross-country collaborations also boost advanced LBE experiences.

The immersive location-based entertainment market in Germany is expected to grow significantly in the coming years, owing to the substantial investments in technology development, automotive and manufacturing sectors adopting immersive simulations, and rising demand for interactive museums and entertainment venues. The country’s focus on Industry 4.0 and digital transformation boosts immersive experiences that merge entertainment and industrial applications.

The UK immersive location-based entertainment market is rapidly expanding, driven by the rising popularity of immersive location-based entertainment technologies, prompting global industry players to establish operations in the region. For instance, in July 2025, Coster Group unveiled WebGarage, its next-generation immersive location-based entertainment platform, at the Smart Buildings Show UK in London offering real-time monitoring, advanced analytics, and unified control over energy systems, HVAC, lighting, and alarms across multiple buildings.

Asia Pacific Immersive Location-based Entertainment Market Trends

Asia Pacific is expected to grow at the fastest CAGR of over 32.0% from 2025 to 2033, owing to the rapid urbanization, increasing internet penetration, and a rising preference for remote building management services powered by IoT technology. Governments are making substantial investments in immersive location-based entertainment infrastructure, fostering large-scale adoption across commercial and residential sectors. The shift in consumer focus toward upgrading existing properties into smart-enabled facilities is further accelerating regional demand.

The China immersive location-based entertainment market growth is driven by the increasing digitalization of building systems, widespread rollout of 5G-powered IoT networks, and strong government backing for green and intelligent infrastructure initiatives. Tech giants like Huawei and ZTE are advancing cloud-integrated building management platforms that enhance energy optimization, predictive maintenance, and occupant comfort.

The immersive location-based entertainment market in Japan is rapidly expanding, driven by the country’s emphasis on disaster-resilient infrastructure and strict building codes, fuel demand for advanced immersive location-based entertainment solutions. The expanding deployment of 5G networks supports real-time data communication and remote monitoring capabilities.

Key Immersive Location-based Entertainment Company Insights

Some of the key players operating in the market include Dreamscape Immersive, Inc. and HTC Corporation, among others.

  • Dreamscape Immersive, Inc. is a pioneering entertainment and technology company specializing in immersive location-based virtual reality (VR) experiences. Founded in 2016 and headquartered in Culver City, California, Dreamscape combines advanced VR technology with Hollywood-quality storytelling to create interactive cinematic adventures. The company has notable industry partnerships with firms like AMC Theatres and Nickelodeon and has raised significant investments to scale its VR platform for mainstream entertainment venues globally. Dreamscape aims to redefine entertainment through fully immersive, multi-sensory VR experiences designed for shared social participation.

  • HTC Corporation is a global leader in VR hardware and immersive technology, known especially for its HTC Vive product line. With expertise in VR headset manufacturing and software development, HTC plays a crucial role in providing virtual reality platforms and devices that empower location-based entertainment experiences. HTC's mature market presence, robust product portfolio, and continuous technological innovation have made it a key player supporting immersive entertainment venues worldwide.

4Experience sp. z o.o. and AEON Fantasy Co., Ltd. are some of the emerging participants in the immersive location-based entertainment market.

  • 4Experience sp. z o.o. is a Poland-based company specializing in custom virtual and augmented reality solutions that enhance location-based entertainment venues. Leveraging advanced real-time rendering and immersive design capabilities, 4Experience empowers operators to deliver memorable and interactive digital experiences. The company is recognized for its agile approach and innovation in immersive entertainment, positioning it as a sought-after emerging partner for location-based entertainment projects worldwide.

  • AEON Fantasy Co., Ltd. is a prominent operator of entertainment facilities, particularly arcades and family attraction venues across Asia. The company focuses on gamification and interactive play zones, aligning with trends toward socially engaging and experiential entertainment. AEON Fantasy's operational expertise and scalable business model fuel its growth in the location-based entertainment segment, making it a notable emerging player in this market.

Key Immersive Location-based Entertainment Companies:

The following are the leading companies in the immersive location-based entertainment market. These companies collectively hold the largest market share and dictate industry trends.

  • 4Experience sp. z o.o.
  • AEON Fantasy Co., Ltd.
  • Barron Games International
  • Sandbox VR
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • The Walt Disney Company
  • HTC Corporation
  • Habo Studio, Inc.

Recent Developments

  • In August 2025, Sandbox VR opened its eighth location in Germany at the newly built Mountain View Hotel in Willingen, a popular tourist region known for leisure and sports. This location features immersive VR adventures with fully free movement, state-of-the-art sensor tech, haptic vests, and VR headsets for groups of up to six people.  

  • In June 2025, HTC and NTT Communications signed a strategic Memorandum of Understanding (MOU) to develop large-scale location-based entertainment (LBE) experiences in Japan.

  • In March 2025, Dreamscape Immersive, Inc. launched a breakthrough location-based VR experience at its Geneva flagship store featuring markerless motion tracking technology. This tech, developed in collaboration with Swiss research partner Artanim and motion capture leader Vicon, allows free-flowing movement without user markers or restrictive gear, enhancing immersion and operational efficiency.

Immersive Location-based Entertainment Market Report Scope

Report Attribute

Details

Market size value in 2025

USD 3,696.3 million

Revenue forecast in 2033

USD 29,971.6 million

Growth rate

CAGR of 29.9% from 2025 to 2033

Base year of estimation

2024

Actual data

2021 - 2023

Forecast period

2025 - 2033

Quantitative units

Revenue in USD million and CAGR from 2025 to 2033

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Segments covered

Content type, format, region

Regional scope

North America; Europe; Asia Pacific; Latin America; Middle East & Africa

Country scope

U.S.; Canada; Mexico; Germany; UK; France; Italy; Spain; China; Japan; India; South Korea; Australia; Brazil; Argentina; UAE; Saudi Arabia; South Africa

Key companies profiled

4Experience sp. z o.o.; AEON Fantasy Co., Ltd.; Barron Games International; Sandbox VR; Dreamscape Immersive, Inc.; Falcon’s Beyond Global, LLC; Fantawild Holdings Inc.; The Walt Disney Company; HTC Corporation; Habo Studio, Inc.

Customization scope

Free report customization (equivalent up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope.

Global Immersive Location-based Entertainment Market Report Segmentation

This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global immersive location-based entertainment market report based on content type, format, and region:

Global Immersive Location-based Entertainment Market Report Segmentation

  • Content Type Outlook (Revenue, USD Million, 2021 - 2033)

    • Gaming

    • Sports & eSports

    • Film/ TV

    • Music & Live Concerts

    • Visual & Performing Arts

    • Education

    • Others

  • Format Outlook (Revenue, USD Million, 2021 - 2033)

    • Venue-based Location-based Entertainment

    • Device-based Location-based Entertainment

  • Regional Outlook (Revenue, USD Million, 2021 - 2033)

    • North America

      • U.S.

      • Canada

      • Mexico

    • Europe

      • Germany

      • UK

      • France

    • Asia Pacific

      • China

      • Japan

      • India

    • South Korea

      • Australia

    • Latin America

      • Brazil

    • Middle East and Africa (MEA)

      • UAE

      • Saudi Arabia

      • South Africa

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