Online Gaming Market Size, Application Report

Online Gaming Market Size, Application Analysis, Regional Outlook, Competitive Strategies And Forecasts, 2014 To 2020

  • Published Date: ---
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  • Report ID: GVR1369
  • Format: Electronic (PDF)
  • Historical Data: ---
  • Number of Pages: 0

Online gaming market is expected to witness substantial growth over the forecast period. This may be attributed to increasing number of users taking up online gaming as an entertainment tool. Furthermore, increasing consumer awareness towards interactive entertainment systems is also expected to drive the online gaming market demand. Availability of high speed internet connectivity, efficient hardware compatibility, sophisticated gaming techniques and increased consumer disposable income are some of the key factors driving the online gaming market. Technological advancements across the online gaming industry are expected to favorably impact market growth over the forecast period.

Regulatory shifts and proliferation of smart devices is also expected to fuel market demand. However, a few government regulations banning online gambling may pose a threat to the online gaming market. Emergence of several groups such as Assurance (eCOGRA) and e-Commerce Online Gambling Regulation that oversee player protection, fair gaming and responsible operator conduct are expected to provide avenues for market growth.

Asia Pacific is expected to exhibit high growth over the forecast period. North America is also expected to witness considerable growth over the next few years owing to increasing penetration of online gaming across the social media platform. Manufacturers as a part of their growth strategy emphasize on collaborating with several service providers in the market In addition, the need to address monetary issues pertaining to gaming taxes as well as additional compliance costs may lead to market consolidation with limited number of multi-product operators. The online gaming market players include Bwin.Party, Electronics Arts, King, Gree, Fun Technologies, Peak Games, Playdom, and Arkadium.

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